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Ok A Question For Sgn
KIXDate: Monday, 2012-04-30, 5:47 PM | Message # 1
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How do i do this :
I knw by helper but could u explain the codes to me plzzzzzzzzz!!!!!!


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sgn_15Date: Monday, 2012-04-30, 5:54 PM | Message # 2
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what

Added (2012-04-30, 5:54 PM)
---------------------------------------------
is ken your char or you want to code ken as support?


 
KIXDate: Monday, 2012-04-30, 5:58 PM | Message # 3
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Quote (sgn_15)
is ken your char or you want to code ken as support?

this is just a demo
its not a supporter he does this move for a special like d,b,a or d,b,x something like that
but explain me how to code it
like if this moves animation is 2 then how will i code it on helper!!


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sgn_15Date: Monday, 2012-04-30, 6:00 PM | Message # 4
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Quote (KIX)
like if this moves animation is 2 then how will i code it on helper!!

i don't understand what you said


 
KIXDate: Monday, 2012-04-30, 6:05 PM | Message # 5
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Quote (sgn_15)
i don't understand what you said

Go to any char of urs and then press helper then teach me how to code that thing

Added (2012-04-30, 6:05 PM)
---------------------------------------------
[State 0, Helper]
type = Helper
trigger1 =(What do i put here)
helpertype = normal ;player
name = (Ken Special)
ID =(What do i put here)
stateno = (This is the state no that i knw)
pos = 0,0 (Is This Necesarry for that move)
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0


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sgn_15Date: Monday, 2012-04-30, 6:17 PM | Message # 6
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i am asking if ken is your char because you don't need a helper if ken is your char

if ken is not your char, ken should be coded as helper


 
KIXDate: Monday, 2012-04-30, 6:19 PM | Message # 7
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Quote (sgn_15)
i am asking if ken is your char because you don't need a helper if ken is your char

if ken is not your char, ken should be coded as helper

No he is a Character so what do i use for this


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sgn_15Date: Monday, 2012-04-30, 6:21 PM | Message # 8
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what? my head aches from reading your posts

so for the last goddamn time, are you coding a ken char?


 
KIXDate: Monday, 2012-04-30, 6:23 PM | Message # 9
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YES I AM CODING A KEN AS A CHARACTER!!!!!!!!!!!!

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sgn_15Date: Monday, 2012-04-30, 6:27 PM | Message # 10
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then code it as a normal state.

use velset to make ken go up starting the 4th frame and changestate to state 50 when you leave the state


 
KIXDate: Monday, 2012-04-30, 6:37 PM | Message # 11
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OK enough confusing u
This time for real im making terry
and so ill code this as normal punch [img][/img]
with like [state,2]


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sgn_15Date: Monday, 2012-04-30, 6:40 PM | Message # 12
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Quote (KIX)
[state,2]

what is that? just code a normal state with hitdef inside


 
KIXDate: Monday, 2012-04-30, 6:41 PM | Message # 13
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Quote (sgn_15)

what is that? just code a normal state with hitdef inside

OK
but
Quote (sgn_15)
what is that?

Quote (KIX)
[state,2]

This is the state number ri8?


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sgn_15Date: Monday, 2012-04-30, 6:43 PM | Message # 14
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;---------------------------------------------------------------------------
[Statedef 435]
type = S
movetype= A
physics = N
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 435

that is a single state.

everything under that are part of that state. those "everything" I mentioned are state controllers with triggers


 
KIXDate: Monday, 2012-04-30, 6:47 PM | Message # 15
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Quote (sgn_15)
;---------------------------------------------------------------------------
[Statedef 435]
type = S
movetype= A
physics = N
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 435


I knw how to make simple states then what do i do code it as punch tongue but if i even code it as punch it wont be the one im thinking coz wen he does the move he goes front


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