Ok A Question For Sgn
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KIX | Date: Monday, 2012-04-30, 5:47 PM | Message # 1 |
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| How do i do this : I knw by helper but could u explain the codes to me plzzzzzzzzz!!!!!!
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sgn_15 | Date: Monday, 2012-04-30, 5:54 PM | Message # 2 |
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| what Added (2012-04-30, 5:54 PM) --------------------------------------------- is ken your char or you want to code ken as support?
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KIX | Date: Monday, 2012-04-30, 5:58 PM | Message # 3 |
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| Quote (sgn_15) is ken your char or you want to code ken as support? this is just a demo its not a supporter he does this move for a special like d,b,a or d,b,x something like that but explain me how to code it like if this moves animation is 2 then how will i code it on helper!!
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sgn_15 | Date: Monday, 2012-04-30, 6:00 PM | Message # 4 |
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| Quote (KIX) like if this moves animation is 2 then how will i code it on helper!! i don't understand what you said
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KIX | Date: Monday, 2012-04-30, 6:05 PM | Message # 5 |
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| Quote (sgn_15) i don't understand what you said Go to any char of urs and then press helper then teach me how to code that thingAdded (2012-04-30, 6:05 PM) --------------------------------------------- [State 0, Helper] type = Helper trigger1 =(What do i put here) helpertype = normal ;player name = (Ken Special) ID =(What do i put here) stateno = (This is the state no that i knw) pos = 0,0 (Is This Necesarry for that move) postype = p1 ;p2,front,back,left,right facing = 1 keyctrl = 0 ownpal = 0 supermovetime = 0 pausemovetime = 0
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sgn_15 | Date: Monday, 2012-04-30, 6:17 PM | Message # 6 |
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| i am asking if ken is your char because you don't need a helper if ken is your char
if ken is not your char, ken should be coded as helper
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KIX | Date: Monday, 2012-04-30, 6:19 PM | Message # 7 |
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| Quote (sgn_15) i am asking if ken is your char because you don't need a helper if ken is your char
if ken is not your char, ken should be coded as helper No he is a Character so what do i use for this
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sgn_15 | Date: Monday, 2012-04-30, 6:21 PM | Message # 8 |
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| what? my head aches from reading your posts
so for the last goddamn time, are you coding a ken char?
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KIX | Date: Monday, 2012-04-30, 6:23 PM | Message # 9 |
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| YES I AM CODING A KEN AS A CHARACTER!!!!!!!!!!!!
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sgn_15 | Date: Monday, 2012-04-30, 6:27 PM | Message # 10 |
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| then code it as a normal state.
use velset to make ken go up starting the 4th frame and changestate to state 50 when you leave the state
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KIX | Date: Monday, 2012-04-30, 6:37 PM | Message # 11 |
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| OK enough confusing u This time for real im making terry and so ill code this as normal punch [img][/img] with like [state,2]
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sgn_15 | Date: Monday, 2012-04-30, 6:40 PM | Message # 12 |
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| what is that? just code a normal state with hitdef inside
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KIX | Date: Monday, 2012-04-30, 6:41 PM | Message # 13 |
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| Quote (sgn_15) what is that? just code a normal state with hitdef inside OK but Quote (sgn_15) what is that? This is the state number ri8?
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sgn_15 | Date: Monday, 2012-04-30, 6:43 PM | Message # 14 |
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| ;--------------------------------------------------------------------------- [Statedef 435] type = S movetype= A physics = N juggle = 0 poweradd= 0 ctrl = 0 velset = 0,0 anim = 435
that is a single state.
everything under that are part of that state. those "everything" I mentioned are state controllers with triggers
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KIX | Date: Monday, 2012-04-30, 6:47 PM | Message # 15 |
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| Quote (sgn_15) ;--------------------------------------------------------------------------- [Statedef 435] type = S movetype= A physics = N juggle = 0 poweradd= 0 ctrl = 0 velset = 0,0 anim = 435
I knw how to make simple states then what do i do code it as punch but if i even code it as punch it wont be the one im thinking coz wen he does the move he goes front
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