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Ok A Question For Sgn
sgn_15Date: Tuesday, 2012-05-01, 10:32 AM | Message # 31
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Quote (spritekeyfinder)
ok but this pop out

i showed you HOW to call a helper
adjust those codes to how you want your codes need it


 
KIXDate: Tuesday, 2012-05-01, 6:47 PM | Message # 32
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Helpp how do i make my opponent fall like after a 3hit combo
this is the state
[State -1, combo3]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command!= "holddown"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, combo3]
type = ChangeState
value = 240
triggerall = command = "a"
triggerall = command!= "holddown"
trigger1 = (stateno = 230) && (animelemtime(2) > 0)
trigger1 = statetype = S

[State -1, combo3]
type = ChangeState
value = 250
triggerall = command = "a"
triggerall = command!= "holddown"
trigger1 = (stateno = 230) && (animelemtime(4) > 0)
trigger1 = statetype = S


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sgn_15Date: Tuesday, 2012-05-01, 7:11 PM | Message # 33
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fall = 1 in hitdef of 3rd combo

 
KIXDate: Tuesday, 2012-05-01, 7:14 PM | Message # 34
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Quote (sgn_15)
fall = 1 in hitdef of 3rd combo

So like :
[State -1, combo3]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command!= "holddown"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, combo3]
type = ChangeState
value = 240
triggerall = command = "a"
triggerall = command!= "holddown"
trigger1 = (stateno = 230) && (animelemtime(2) > 0)
trigger1 = statetype = S

[State -1, combo3]
type = ChangeState
value = 250
triggerall = command = "a"
triggerall = command!= "holddown"
trigger1 = (stateno = 230) && (animelemtime(4) > 0)
trigger1 = statetype = S
fall = 1


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sgn_15Date: Tuesday, 2012-05-01, 7:15 PM | Message # 35
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nigger you should know where the fuck in the codes is the hitdef i mentioned

 
KIXDate: Tuesday, 2012-05-01, 7:30 PM | Message # 36
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Quote (sgn_15)
nigger you should know where the fuck in the codes is the hitdef i mentioned

Thnx Nigga It Worked biggrin

Added (2012-05-01, 7:30 PM)
---------------------------------------------
Ok Sgn Now How Do I Make THis
Like I Make A State
[Statedef 10]
type = S
movetype= A
physics = N
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 10
Then How Do i Make A Hitdef Using THe Animation above(Sprite)


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sgn_15Date: Tuesday, 2012-05-01, 7:31 PM | Message # 37
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nigger why are you using 10 as your state number. can't use that bitch

 
KIXDate: Tuesday, 2012-05-01, 7:34 PM | Message # 38
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Quote (sgn_15)
nigger why are you using 10 as your state number. can't use that bitch

[Statedef 999]
type = S
movetype= A
physics = N
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 999
HAAPY?
Now what


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sgn_15Date: Tuesday, 2012-05-01, 7:36 PM | Message # 39
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code that as you would a regular attack state

why the fuck are you even making a new state? use the states already there 200, 210, 220, etc


 
KIXDate: Tuesday, 2012-05-01, 7:41 PM | Message # 40
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Quote (sgn_15)
code that as you would a regular attack state

why the fuck are you even making a new state? use the states already there 200, 210, 220, etc

Its a Special Attack -__-
And How Would I code The Attack Which does this
The Second Move ._.


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sgn_15Date: Tuesday, 2012-05-01, 7:46 PM | Message # 41
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velset for movement

find it from the right side of cns in ff

use the correct trigger when it should move


 
KIXDate: Tuesday, 2012-05-01, 7:52 PM | Message # 42
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Quote (sgn_15)
velset for movement

find it from the right side of cns in ff

use the correct trigger when it should move

wacko wacko wacko wacko wacko
On States velset or After Hitdef


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sgn_15Date: Tuesday, 2012-05-01, 8:41 PM | Message # 43
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does not matter

 
KIXDate: Tuesday, 2012-05-01, 8:48 PM | Message # 44
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Quote (sgn_15)
does not matter

Did It but it just does it like a punch witout moving and continues to repeat it


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sgn_15Date: Tuesday, 2012-05-01, 8:55 PM | Message # 45
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read your mugen docs a file called sctrl
find velset to know what values to put there


 
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