Ok A Question For Sgn
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sgn_15 | Date: Tuesday, 2012-05-01, 10:32 AM | Message # 31 |
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| Quote (spritekeyfinder) ok but this pop out i showed you HOW to call a helper adjust those codes to how you want your codes need it
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KIX | Date: Tuesday, 2012-05-01, 6:47 PM | Message # 32 |
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| Helpp how do i make my opponent fall like after a 3hit combo this is the state [State -1, combo3] type = ChangeState value = 230 triggerall = command = "a" triggerall = command!= "holddown" trigger1 = statetype = S trigger1 = ctrl
[State -1, combo3] type = ChangeState value = 240 triggerall = command = "a" triggerall = command!= "holddown" trigger1 = (stateno = 230) && (animelemtime(2) > 0) trigger1 = statetype = S
[State -1, combo3] type = ChangeState value = 250 triggerall = command = "a" triggerall = command!= "holddown" trigger1 = (stateno = 230) && (animelemtime(4) > 0) trigger1 = statetype = S
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Tuesday, 2012-05-01, 7:11 PM | Message # 33 |
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| fall = 1 in hitdef of 3rd combo
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KIX | Date: Tuesday, 2012-05-01, 7:14 PM | Message # 34 |
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| Quote (sgn_15) fall = 1 in hitdef of 3rd combo So like : [State -1, combo3] type = ChangeState value = 230 triggerall = command = "a" triggerall = command!= "holddown" trigger1 = statetype = S trigger1 = ctrl
[State -1, combo3] type = ChangeState value = 240 triggerall = command = "a" triggerall = command!= "holddown" trigger1 = (stateno = 230) && (animelemtime(2) > 0) trigger1 = statetype = S
[State -1, combo3] type = ChangeState value = 250 triggerall = command = "a" triggerall = command!= "holddown" trigger1 = (stateno = 230) && (animelemtime(4) > 0) trigger1 = statetype = S fall = 1
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Tuesday, 2012-05-01, 7:15 PM | Message # 35 |
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| nigger you should know where the fuck in the codes is the hitdef i mentioned
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KIX | Date: Tuesday, 2012-05-01, 7:30 PM | Message # 36 |
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| Quote (sgn_15) nigger you should know where the fuck in the codes is the hitdef i mentioned Thnx Nigga It Worked Added (2012-05-01, 7:30 PM) --------------------------------------------- Ok Sgn Now How Do I Make THis Like I Make A State [Statedef 10] type = S movetype= A physics = N juggle = 0 poweradd= 0 ctrl = 0 velset = 0,0 anim = 10 Then How Do i Make A Hitdef Using THe Animation above(Sprite)
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Tuesday, 2012-05-01, 7:31 PM | Message # 37 |
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| nigger why are you using 10 as your state number. can't use that bitch
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KIX | Date: Tuesday, 2012-05-01, 7:34 PM | Message # 38 |
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| Quote (sgn_15) nigger why are you using 10 as your state number. can't use that bitch [Statedef 999] type = S movetype= A physics = N juggle = 0 poweradd= 0 ctrl = 0 velset = 0,0 anim = 999 HAAPY? Now what
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sgn_15 | Date: Tuesday, 2012-05-01, 7:36 PM | Message # 39 |
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| code that as you would a regular attack state
why the fuck are you even making a new state? use the states already there 200, 210, 220, etc
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KIX | Date: Tuesday, 2012-05-01, 7:41 PM | Message # 40 |
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| Quote (sgn_15) code that as you would a regular attack state
why the fuck are you even making a new state? use the states already there 200, 210, 220, etc Its a Special Attack -__- And How Would I code The Attack Which does this The Second Move ._.
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Tuesday, 2012-05-01, 7:46 PM | Message # 41 |
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| velset for movement
find it from the right side of cns in ff
use the correct trigger when it should move
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KIX | Date: Tuesday, 2012-05-01, 7:52 PM | Message # 42 |
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| Quote (sgn_15) velset for movement
find it from the right side of cns in ff
use the correct trigger when it should move On States velset or After Hitdef
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Tuesday, 2012-05-01, 8:41 PM | Message # 43 |
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| does not matter
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KIX | Date: Tuesday, 2012-05-01, 8:48 PM | Message # 44 |
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| Quote (sgn_15) does not matter Did It but it just does it like a punch witout moving and continues to repeat it
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Tuesday, 2012-05-01, 8:55 PM | Message # 45 |
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| read your mugen docs a file called sctrl find velset to know what values to put there
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