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Ok A Question For Sgn
spritekeyfinderDate: Monday, 2012-04-30, 7:40 PM | Message # 16
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sgn_15, i don't get how to make kameha and helpers.... wacko

 
KIXDate: Monday, 2012-04-30, 7:43 PM | Message # 17
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Quote (spritekeyfinder)
sgn_15, i don't get how to make kameha and helpers....

Lol have the same prob but i think i understand it a bit use this tutorial


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Tuesday, 2012-05-01, 9:23 AM | Message # 18
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then post your state

Added (2012-05-01, 9:23 AM)
---------------------------------------------

Quote (spritekeyfinder)
sgn_15, i don't get how to make kameha and helpers....

what? i thought you got it working already >.>


 
spritekeyfinderDate: Tuesday, 2012-05-01, 9:26 AM | Message # 19
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Quote (sgn_15)
what? i thought you got it working already >.>

yea i did but iam having probs with helpers (does projectil works for it) and the effect


 
sgn_15Date: Tuesday, 2012-05-01, 9:33 AM | Message # 20
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Quote (spritekeyfinder)
yea i did but iam having probs with helpers (does projectil works for it) and the effect

helper codes are better than projectile codes
what is your problem? be specific


 
spritekeyfinderDate: Tuesday, 2012-05-01, 9:56 AM | Message # 21
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Quote (sgn_15)
what is your problem? be specific

ok
now iam making katon
and iam having hard time


 
sgn_15Date: Tuesday, 2012-05-01, 10:02 AM | Message # 22
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Quote (spritekeyfinder)
ok
now iam making katon
and iam having hard time

just do the same goddamn thing you did with the other helper. same thing.


 
spritekeyfinderDate: Tuesday, 2012-05-01, 10:05 AM | Message # 23
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Quote (sgn_15)
just do the same goddamn thing you did with the other helper. same thing.

so w8 i will just copy the code you gave me not make a new state of "Call Helper"
?
and how will i do the effect?


 
sgn_15Date: Tuesday, 2012-05-01, 10:09 AM | Message # 24
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of course you need sprites, anims and adjusted codes according to what and how you want.

just think of it THIS WAY:

if you have NO sprites, NO anims, NO codes

WHAT exactly will mugen show? mugen WON'T produce sprites, anims and codes FOR YOU. you have to give mugen stuff and tell mugen how to use those stuff


 
spritekeyfinderDate: Tuesday, 2012-05-01, 10:16 AM | Message # 25
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the prob is idon't hav statedef
u gave me this codes

[State 0, Helper]
type = Helper
trigger1 = animelem = 1
helpertype = normal ;player
name = "Katon"
ID = 209
stateno = 209
pos = 39,-13
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
;supermove
;pausemove
size.xscale = 1.0
size.yscale = 1.0
;ignorehitpause =
;persistent =

and this to
[State 0, DestroySelf]
type = DestroySelf
trigger1 = Animtime = 0


 
sgn_15Date: Tuesday, 2012-05-01, 10:20 AM | Message # 26
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THIS IS A SAMPLE OF HOW TO CALL HELPER

in this example:
430 - player state
431 - helper state

Player state


helper state



 
spritekeyfinderDate: Tuesday, 2012-05-01, 10:25 AM | Message # 27
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Quote (sgn_15)
player state

"call helper"

Quote (sgn_15)
helper state

"action of helper"
??????


 
sgn_15Date: Tuesday, 2012-05-01, 10:27 AM | Message # 28
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Quote (spritekeyfinder)
"action of helper"
??????

Quote (spritekeyfinder)
"call helper"

don't use those.

i already gave you the things to do


 
spritekeyfinderDate: Tuesday, 2012-05-01, 10:30 AM | Message # 29
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Quote (sgn_15)
don't use those.

i already gave you the things to do

ok but this pop out



 
KIXDate: Tuesday, 2012-05-01, 10:30 AM | Message # 30
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Quote (sgn_15)
don't use those.

i already gave you the things to do

Yeaaaaah i understand what u mean tongue
u mean that we should take it from the right side tool box
yeah then code it like above


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
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