I Have A Move Which is Like Trigger1 = AnimElem = 1 Trigger2 = AnimElem = 2 Trigger3 = AnimElem = 4 Trigger4 = AnimElem = 4 It Does The Attack But It Takes Per Second To Attack Like Trigger1 = AnimElem = 1 Takes 1sec Then Trigger2 = AnimElem = 2 Takes another second How Can I Do It All At Once Like One Move 4combos http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
KIX what you can do is reduce the pausetime of the Hitdef
If it says something like pausetime = 8,8
Change it to pausetime = 4,4 Or whatever suits you.
Not sure exactly what your code or animation is, but hopefully this helps xD
Added (2012-07-07, 6:24 PM) --------------------------------------------- Or what you could also add to ensure that you get a 4+ combo is increase the hittime of the hitdef
If you increase the hittime, the opponent will remain longer in the hurt state and thus causing other hits to combo on to it.
Now My Question Is This Takes 4Combos But Like Hit By Hit How Do I Make It Like Mg's Katon Like U Knw http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
Y U No Understand Katon Version -_- U See My Video How Can I Make The Attack Like This Vid
See The Difference Mine Looks Laggy But The Katon looks Smooth So Im Asking U How Do I Make It Smooth http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
KIX what you can do is reduce the pausetime of the Hitdef
If it says something like pausetime = 8,8
Change it to pausetime = 4,4 Or whatever suits you.
you better fucking read what he said. and more importantly, COMPREHEND IT.
Quote
pausetime = p1_pausetime, p2_shaketime (int, int) This is the time that each player will pause on the hit. p1_pausetime is the time to freeze P1, measured in game-ticks. p2_pausetime is the time to make P2 shake before recoiling from the hit. Defaults to 0,0 if omitted.
KIX what you can do is reduce the pausetime of the Hitdef
My Bad :P
Added (2012-07-07, 7:26 PM) --------------------------------------------- Thnx Websta And Sgn But Where Will I Find
Quote (sgn_15)
pausetime = p1_pausetime, p2_shaketime (int, int) This is the time that each player will pause on the hit. p1_pausetime is the time to freeze P1, measured in game-ticks. p2_pausetime is the time to make P2 shake before recoiling from the hit. Defaults to 0,0 if omitted.
dumbass, did you noticed how many times i fucking told you to read the previous posts? don't ask if you're going to ignore/not comprehend the answers given to you