How To Make A Special Move Faster
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KIX | Date: Saturday, 2012-07-07, 7:32 PM | Message # 16 |
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| Quote (Websta) Or what you could also add to ensure that you get a 4+ combo is increase the hittime of the hitdef
If you increase the hittime, the opponent will remain longer in the hurt state and thus causing other hits to combo on to it. Ohh My Bad Thnx Both Of You Again.........Added (2012-07-07, 7:32 PM) --------------------------------------------- Ok But I Cant Find The Hit Time In The Hit Def :\
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sgn_15 | Date: Saturday, 2012-07-07, 7:48 PM | Message # 17 |
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| dumbass, no one is going to look for it for you. you're just using the hitdef from the templates presumably and hittime is in most hitdefs
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KIX | Date: Saturday, 2012-07-07, 8:13 PM | Message # 18 |
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| A Normal Hit Def Is Like [State 0, HitDef] type = HitDef trigger1 = attr = S,NA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- guardflag = MA ;HLA ;affectteam = E ;B,E,F animtype = light ;light,medium,hard,back,up,diagup air.animtype = light ;fall.animtype = Back ;priority = 4,Hit damage = 0,0 pausetime = 0 ,0 ;guard.pausetime = 0,0 sparkno = S3000 guard.sparkno = S3100 sparkxy = 0,0 hitsound = S1,0 guardsound = S2,0 ground.type = High ;Low,Trip,None ;air.type = High ground.slidetime = 0 ;guard.slidetime = 0 ground.hittime = 0 ;guard.hittime = 0 air.hittime = 20 ;guard.ctrltime = 0 ;guard.dist = 320 ;yaccel = 0.5 ground.velocity = 0,0 ;guard.velocity = 0 air.velocity = 0,0 ;airguard.velocity = 0,0 ;ground.cornerpush.veloff = 0 ;air.cornerpush.veloff = 0 ;down.cornerpush.veloff = 0 ;guard.cornerpush.veloff = 0 ;airguard.cornerpush.veloff = 0 ;airguard.ctrltime = 0 ;air.juggle = 0 ;mindist = 0,0 ;maxdist = 0,0 ;snap = 0,0 sprpriority = 1 ;p1facing = p1getp2facing = 0 ;p2facing = ;p1stateno = ;p2stateno = ;p2getp1state = 1 ;forcestand = 0 fall = 0 ;fall.xvelocity = 0 fall.yvelocity = -4.5 fall.recover = 1 fall.recovertime = 4 fall.damage = 0 ;air.fall = 0 ;down.velocity = 0,0 ;down.hittime = 0 down.bounce = 0 id = 0 chainID = -1 nochainID = -1 hitonce = 1 kill = 1 guard.kill = 1 fall.kill = 1 numhits = 1 ;getpower = 0,0 ;givepower = 0,0 palfx.time = 0 ;palfx.mul = ;palfx.add = envshake.time = 0 ;envshake.freq = ;envshake.ampl = ;envshake.phase = fall.envshake.time = 0 ;fall.envshake.freq = ;fall.envshake.ampl = ;fall.envshake.phase = ;ignorehitpause = ;persistent = Which Ones The Hit Time There Are Like Ground,Air,Etc
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sgn_15 | Date: Sunday, 2012-07-08, 8:18 AM | Message # 19 |
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| Quote (KIX) ground.hittime = 0 Quote (KIX) air.hittime = 20 yes now you found them, so..........?
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XenoTehNoob | Date: Sunday, 2012-07-08, 9:23 AM | Message # 20 |
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| ctrl+f is your friend.
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KIX | Date: Sunday, 2012-07-08, 9:27 AM | Message # 21 |
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| Quote (sgn_15) yes now you found them, so..........? Read And Comprehend........................ Quote (XenoTehNoob) ctrl+f is your friend. Then What Is Ctrl+s And Unban Me Frm Chaos Mugen Im Fucking Ace-sama =__=
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sgn_15 | Date: Sunday, 2012-07-08, 9:56 AM | Message # 22 |
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| Quote (KIX) Read And Comprehend........................ you do that. open mugen docs sctrl file and do exactly what you said, fagit websta also told you already
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