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Is It Possible
KIXDate: Saturday, 2012-07-28, 1:58 PM | Message # 1
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ok is it possible like in a state like this
[StateDef 1001]
type = S
movetype= A
physics = S
juggle = 0
velset = 0,0
ctrl = 0
anim = 1001
poweradd = -200
sprpriority = 2

[State 1001, 1]
type = HitDef
trigger1 = AnimElem = 4
trigger2 = AnimElem = 8
trigger3 = AnimElem = 13
trigger4 = AnimElem = 17
trigger5 = AnimElem = 22
trigger6 = AnimElem = 26
trigger7 = AnimElem = 31
trigger8 = AnimElem = 35
trigger9 = AnimElem = 40
trigger10 = AnimElem = 45
attr = S, NA
damage = 5
animtype = Light
guardflag = MA
hitflag = MAF
priority = 0, Hit
pausetime = 10, 10
sparkno = 500
sparkxy = -10, -76
hitsound = S5, 2
guardsound = 6, 0
ground.type = High
ground.slidetime = 0
ground.hittime = 12
ground.velocity = 0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State , end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 0, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 20
anim = 1001
sound = S1,0
pos = 0,0
move = 1
movetime = 1
darken = 1
p2defmul = 0
poweradd = 0
unhittable = 1

On trigger10 = AnimElem = 45 How Do I Make The Opponent Go Back Like GroundVelocity But How


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sgn_15Date: Saturday, 2012-07-28, 2:00 PM | Message # 2
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yeah put the superpause after you leave the state.

Quote (KIX)
Stop Coding So Fck U


 
KIXDate: Saturday, 2012-07-28, 2:02 PM | Message # 3
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Quote (sgn_15)
yeah put the superpause after you leave the state.

Quote (KIX)
[State , end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Quote (KIX)
[State 0, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 20
anim = 1001
sound = S1,0
pos = 0,0
move = 1
movetime = 1
darken = 1
p2defmul = 0
poweradd = 0
unhittable = 1


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sgn_15Date: Saturday, 2012-07-28, 2:07 PM | Message # 4
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implying mugen reads codes not from top to bottom

 
KIXDate: Saturday, 2012-07-28, 2:10 PM | Message # 5
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Quote (sgn_15)
implying mugen reads codes not from top to bottom

Do U Mean They Read It From Bottom To Top :O :O :O :O


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KishorDate: Saturday, 2012-07-28, 2:16 PM | Message # 6
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KIX, i think he is telling u to put the SuperPause after the StateDef........ happy happy

....20%....95%
 
KIXDate: Saturday, 2012-07-28, 2:22 PM | Message # 7
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Quote (Kishor)
KIX, i think he is telling u to put the SuperPause after the StateDef........

sgn_15,

Added (2012-07-28, 2:22 PM)
---------------------------------------------
But My Question Is How Can I Make The Last Triggered Punch Use Ground Velocity To Make The Player Go Far Away :\


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KishorDate: Saturday, 2012-07-28, 2:30 PM | Message # 8
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Quote (KIX)
But My Question Is How Can I Make The Last Triggered Punch Use Ground Velocity To Make The Player Go Far Away :\


Try to make the values higher,and i think u should add Fall to the hitdef....... smile smile


....20%....95%
 
sgn_15Date: Saturday, 2012-07-28, 2:31 PM | Message # 9
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transfer the last trigger to a new hitdef and adjust the hit velocities

 
KIXDate: Saturday, 2012-07-28, 2:32 PM | Message # 10
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Quote (Kishor)
Try to make the values higher,and i think u should add Fall to the hitdef......

Tried It Along Time Ago And It Doesnt Work sad


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KishorDate: Saturday, 2012-07-28, 2:34 PM | Message # 11
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KIX, then try wat sgn told above....... biggrin

....20%....95%
 
KIXDate: Saturday, 2012-07-28, 2:42 PM | Message # 12
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Quote (sgn_15)
transfer the last trigger to a new hitdef and adjust the hit velocities

Now Thats A Real Pain In The Ass @_@

Added (2012-07-28, 2:42 PM)
---------------------------------------------
sgn_15,
Thank You Nigger It Worked


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sgn_15Date: Saturday, 2012-07-28, 2:48 PM | Message # 13
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Quote (KIX)
Now Thats A Real Pain In The Ass @_@

implying my cock is still not in your ass

Added (2012-07-28, 2:48 PM)
---------------------------------------------

Quote (KIX)
sgn_15,
Thank You Nigger It Worked

implying i was not sure of whatever the fuck i was saying


 
KIXDate: Saturday, 2012-07-28, 2:54 PM | Message # 14
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Quote (sgn_15)

implying my cock is still not in your ass

:O
Quote (sgn_15)
implying i was not sure of whatever the fuck i was saying

Naaah im pretty sure u were
and im glad that ur helping a dumbfuck like me


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sgn_15Date: Saturday, 2012-07-28, 2:56 PM | Message # 15
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Quote (KIX)

:O

you're loving being a fag. yeah a cock is always a pain in the ass

Quote (KIX)
Naaah im pretty sure u were
and im glad that ur helping a dumbfuck like me

yeah "dumb" "fuck" literally


 
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