mugen chars, rare characters
Mugen | CHAT | How to COde Special SNG!!!!!!!!! - Forum | Registration | Login
[New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 2
  • 1
  • 2
  • »
Forum » MUGEN related » mugen help and tutorials » How to COde Special SNG!!!!!!!!! (Projectile or Helper)
How to COde Special SNG!!!!!!!!!
spritekeyfinderDate: Friday, 2012-07-20, 4:18 PM | Message # 1
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Anyways it would be easier If SNG speak tagalog but Anyone Help!!!

 
KIXDate: Friday, 2012-07-20, 4:32 PM | Message # 2
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
What To U Want
Like Which Move


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Friday, 2012-07-20, 4:33 PM | Message # 3
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Quote (KIX)
What To U Want
Like Which Move

Super Slash DOn't Know


 
KIXDate: Friday, 2012-07-20, 4:44 PM | Message # 4
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
Super Slash DOn't Know

A Normal State With Hitdef.......And Superpause At The End


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%

Message edited by KIX - Friday, 2012-07-20, 4:45 PM
 
spritekeyfinderDate: Friday, 2012-07-20, 4:50 PM | Message # 5
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
KIX, Code?

 
KIXDate: Friday, 2012-07-20, 5:02 PM | Message # 6
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
[Statedef 1000]
type = S
ctrl = 0
anim = 1000
velset = 0,0

[State 1000, 1]
type = HitDef
trigger1 = AnimElem = * ;Replace the * with the number like if ur anim has 5 sprites and it hits on the 3rd one then replace the * with 3
attr = S, NA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 7, 7
sparkno = 500
sparkxy = -10, -76
hitsound = S5, 5
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = 0,-15
airguard.velocity = 5,5
air.type = High
air.velocity = 5,5
air.hittime = 12
fall = 1

[State 1000, ChangeState]
type = ChangeState
value = 0
ctrl = 1

[State 0, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 10
anim = 1000
sound = S10,0
pos = 0,0
move = 0
movetime = 0
darken = 1
p2defmul = 0
poweradd = 0
unhittable = 1

And Config The Move On Cmd Like Db,A Or Something Like That


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%

Message edited by KIX - Friday, 2012-07-20, 5:06 PM
 
spritekeyfinderDate: Friday, 2012-07-20, 5:05 PM | Message # 7
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
KIX, KKK
Now Sng_15 Help me With Rasengan dry


 
KIXDate: Friday, 2012-07-20, 5:07 PM | Message # 8
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
Now Sng_15 Help me With Rasengan

Is The Rasengan Sprite In 1 Or Does The Rasengan Sprite Have Like Naruto without anything on hand and rasengan with just the ball and nothing else


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Friday, 2012-07-20, 5:16 PM | Message # 9
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
KIX Thx for the help but ill wait for Sng_15

 
KIXDate: Friday, 2012-07-20, 5:20 PM | Message # 10
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
KIX Thx for the help but ill wait for Sng_15

ok...watever dry


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Friday, 2012-07-20, 5:25 PM | Message # 11
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Quote (KIX)
ok...watever

I have many thing to ask To him


 
KIXDate: Friday, 2012-07-20, 5:29 PM | Message # 12
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
I have many thing to ask To him

Go To Cm And Ask Him On Chat


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Friday, 2012-07-20, 5:57 PM | Message # 13
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
KIX, Kameha?

 
WebstaDate: Friday, 2012-07-20, 6:39 PM | Message # 14
Templar Knight
Group: contributor
Messages: 283
Awards: 1
Reputation: 6
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
KIX Thx for the help but ill wait for Sng_15

Quote (KIX)
ok...watever<_<

Rejected!!! surprised



 
spritekeyfinderDate: Friday, 2012-07-20, 6:56 PM | Message # 15
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Quote (Websta)
Quote (spritekeyfinder)
KIX Thx for the help but ill wait for Sng_15

Quote (KIX)
ok...watever<_<

Rejected!!!

Awww I didn't Reject Him
I just want to Learn From the Pro in TUT


 
Forum » MUGEN related » mugen help and tutorials » How to COde Special SNG!!!!!!!!! (Projectile or Helper)
  • Page 1 of 2
  • 1
  • 2
  • »
Search:

Copyright MyCorp © 2024 Create a free website with uCoz