read ground.velocity and air.velocity in hitdef docs
example : in the hitdef add
ground.velocity = -5,-5 ;the first value is the x velocity(horizontal) so a negative value means that enemy goes away from p1,same with the 2nd value only that it's vertical a negtove value means that the enemy will go up
Sgn actually puts of with your stupidity and helps you in countless threads and you're nothing but a childish little brat. Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
Can't blame him. Common sense ey. Sense of understanding huh. You'll be surprised at how many people lack these two sense. Especially the afore mentioned one. Sgn's HP : --- 30% Xeno's HP: ---------- 100% Evansz's HP: ---------- 100%