in fact I want the (state def) that triggers the transformation
I have just the sprite to change the code (eg: ssj1 to SSJ2) to transform itself) after the rest I'm doing
[statedef;110]
move type =???
....
Anim = 300 (hand seal)
%)
%)
Anim =1000 stance after transformerAdded (2012-07-07, 10:53 PM)
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the cmd file to turn into SSJ2 (an example)
Message edited by IZILIFE95 - Saturday, 2012-07-07, 10:42 PM