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Transformation
IZILIFE95Date: Saturday, 2012-07-07, 6:55 PM | Message # 1
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how make a transformation (eg: ssj1 to ssj2 etc )

 
sgn_15Date: Saturday, 2012-07-07, 7:13 PM | Message # 2
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are you coding transformation to madara? wait i will give you links

Added (2012-07-07, 7:13 PM)
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http://s8.zetaboards.com/One_Piece_MUGEN/topic/8346241/1/#new
http://s8.zetaboards.com/One_Piece_MUGEN/topic/8341183/1/#new
http://s8.zetaboards.com/One_Piece_MUGEN/topic/8350268/1/#new

hopefully you can understand the concept from those, i am the same sgn15 there.


 
IZILIFE95Date: Saturday, 2012-07-07, 10:53 PM | Message # 3
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in fact I want the (state def) that triggers the transformation
I have just the sprite to change the code (eg: ssj1 to SSJ2) to transform itself) after the rest I'm doing

[statedef;110]
move type =???
....
Anim = 300 (hand seal)
wacko %) wacko %) wacko
Anim =1000 stance after transformer

Added (2012-07-07, 10:53 PM)
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the cmd file to turn into SSJ2 (an example)




Message edited by IZILIFE95 - Saturday, 2012-07-07, 10:42 PM
 
sgn_15Date: Sunday, 2012-07-08, 7:57 AM | Message # 4
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basically, the concept is:
you add all transform anims + 10000 (so stance is 10000, walk is 10020, etc. everything + 10000, except attacks)
you need to have a state where you use varset to "switch" your char mode to new form , go back to state 0
you edit the common1.cns file to have codes to make those new anims work, obviously you need to use that var above as trigger
for attacks, just make 2 cmd changestates, again use the var you used for transformation and its value as trigger (var(#) != ## for base form)

i already gave samples in those links of what i said

Added (2012-07-08, 7:57 AM)
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Quote (IZILIFE95)
the cmd file to turn into SSJ2 (an example)

nothing special. just a normal cmd changestate. the transformation is coded in cns in the state with varset i said above


 
IZILIFE95Date: Sunday, 2012-07-08, 1:41 PM | Message # 5
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how open common1.cns

 
Assassin__GEDate: Sunday, 2012-07-08, 1:47 PM | Message # 6
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Open with Notepad i remember.

 
sgn_15Date: Sunday, 2012-07-08, 5:10 PM | Message # 7
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Quote (IZILIFE95)
how open common1.cns

common1.cns is in your mugen/data folder, copy the file to your char folder, then edit it


 
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