mugen chars, rare characters
Mugen | CHAT | sng_15 Explain it - Page 2 - Forum | Registration | Login
[New messages · Members · Forum rules · Search · RSS ]
  • Page 2 of 2
  • «
  • 1
  • 2
sng_15 Explain it
KIXDate: Monday, 2012-06-11, 6:40 PM | Message # 16
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Quote (Omegaxis12)
KIX,
i think ur really an arrogant with what you said, u should not make fun of a person because you know his mistake, even i, a newbie laughed at some of your post which can be answered with common sense (though i post some because i'm a newbie)

Im Not Criticizing anyone
im telling her something that only she would get

Quote (spritekeyfinder)
SUPERPAUSE

Ummm
This Is Not Your Code But A Super Pause Looks Like This

[StateDef 210]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 210
poweradd = 20
sprpriority = 2

[State 210, 1]
type = HitDef
trigger1 = AnimElem = 7
trigger2 = AnimElem = 8
trigger3 = AnimElem = 9
attr = S, NA
damage = 70
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 3

[State 210, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 0, VelSet]
type = VelSet
trigger1 = AnimElem = 5
trigger2 = AnimElem = 6
x = 20
y = 0

[State 0, SuperPause]
type = SuperPause
trigger1 = 1
time = 30
anim = 210
sound = S10,0
pos = 0,0
move = 7
movetime = 3
darken = 1
p2defmul = 1
poweradd = -1000
unhittable = 1


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Monday, 2012-06-11, 6:44 PM | Message # 17
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Quote (KIX)
[StateDef 210]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 210
poweradd = 20
sprpriority = 2

[State 210, 1]
type = HitDef
trigger1 = AnimElem = 7
trigger2 = AnimElem = 8
trigger3 = AnimElem = 9
attr = S, NA
damage = 70
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 3

[State 210, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 0, VelSet]
type = VelSet
trigger1 = AnimElem = 5
trigger2 = AnimElem = 6
x = 20
y = 0

[State 0, SuperPause]
type = SuperPause
trigger1 = 1
time = 30
anim = 210
sound = S10,0
pos = 0,0
move = 7
movetime = 3
darken = 1
p2defmul = 1
poweradd = -1000
unhittable = 1

HELP!?.......ERROR ERROR ERROR............ (system shudown)
Sng explain it or how
??


 
KIXDate: Monday, 2012-06-11, 6:45 PM | Message # 18
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
And This Is What You Get


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
Omegaxis12Date: Monday, 2012-06-11, 6:46 PM | Message # 19
Knight
Group: contributor
Messages: 169
Awards: 0
Reputation: 5
Reproofs: 0%
Status: Offline
Quote (KIX)
[State 0, SuperPause]
type = SuperPause
trigger1 = 1
time = 30
anim = 210
sound = S10,0
pos = 0,0
move = 7
movetime = 3
darken = 1
p2defmul = 1
poweradd = -1000
unhittable = 1


KIX
LOL why would you put 1 as a trigger it will be nonestop

and btw, you said he is a dummy so you're offending him and another thing HE IS A HE NOT SHE

for spritekeyfinder, put in the trigger the time or the animelem you want the superpause to activate smile


Message edited by Omegaxis12 - Monday, 2012-06-11, 6:50 PM
 
sgn_15Date: Monday, 2012-06-11, 6:46 PM | Message # 20
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
[State 0, SuperPause]
type = SuperPause
trigger1 = Time = 0
time = 100
anim = 2000
sound = S10,0
pos = 0,0
move = 0
movetime = 0
darken = 1
p2defmul = 0
poweradd = 0
unhittable = 1


 
KIXDate: Monday, 2012-06-11, 6:50 PM | Message # 21
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Listen Skf Trust Me I Never Understood what sgn use to tell me tongue
Then I Listend to him and started reading the docs
so read this
====================

SuperPause

Freezes the gameplay and darkens the screen. While each player is frozen, no time passes for them. Use for a dramatic pause during the start of hyper attacks.

Required parameters:
none
Optional parameters:

SuperPause accepts all optional parameters that the Pause controller does. In addition, SuperPause also takes the following parameters:

time = pause_time (int)
Specifies the number of ticks that the pause should last. Default is 30 ticks (half a second at default speed).
anim = anim_no (int)
Specifies the animation number (from fightfx.air) to play during the SuperPause. The default is 30, which is a charging effect. If anim is -1, no animation will be played. If you prepend "S" to anim_no, the animation used will be from the player's AIR file. For example, anim = S10.
sound = snd_grp, snd_no (int, int)
Specifies a sound to play (from common.snd) during SuperPause. The default is -1, which means no sound is played. If you prepend "S" to snd_grp, then the sound used will be from the player's own SND file. For example, sound = S10,0.
pos = x_pos, y_pos (float)
Specifies the offset (from the player axis) at which the super anim is to be displayed. Defaults to 0,0.
darken = bvalue (boolean)
If this is 1, the screen will darken during the SuperPause. Set this to 0 to disable this effect. The default value is 1.
p2defmul = def_mul (float)
This is the amount in which to temporarily multiply the defence of any targets the player has. This is used to make chaining into supers less damaging. Setting this at 1 will make no changes to the targets' defence. 0 is a special value that will set the defence to the number set in Super.TargetDefenceMul in the [Rules] section of mugen.cfg. The default value is 0. Valid values are all positive numbers, including zero.
poweradd = value (int)
This is the amount to add to the player's power. Defaults to 0.
unhittable = bvalue (boolean)
If set to 1, the player cannot be hit during the SuperPause. Set to 0 to disable this. Defaults to 1.

Notes:
If the Pause controller was previously executed, and the action is still paused, executing a SuperPause will preempt the Pause controller's effects. During the SuperPause, the time left until the Pause controller's effects expires will not count down.
Example:
none

Just Read The Doc It Explains Well I Guess happy


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Monday, 2012-06-11, 7:00 PM | Message # 22
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Gah

 
KIXDate: Monday, 2012-06-11, 7:01 PM | Message # 23
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
Gah

Trust Me This Will Help Me


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Monday, 2012-06-11, 7:08 PM | Message # 24
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
I was just asking the code for the attack IDIOT

Added (2012-06-11, 7:08 PM)
---------------------------------------------
And Done
I don't see any attack
GOtta add somthing i CMD
but how?


 
KIXDate: Monday, 2012-06-11, 7:31 PM | Message # 25
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
And Done
I don't see any attack
GOtta add somthing i CMD
but how?

I Told You How on the Proj Tut
Remember press the keyboardish logo and then add the down a or anything then again highlight it and name it just see the proj tut ull get about making controls on move


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
lol-samaDate: Monday, 2012-06-11, 9:21 PM | Message # 26
Hero
Group: contributor
Messages: 399
Awards: 0
Reputation: 10
Reproofs: 0%
Status: Offline
1)sfk don't listen kix
2)you forgot the time in your superpause
3)why has your superpause the same anim as the move anim?
4)you want to make your superpause appear when the move is finished

superpause is like a pause that will stop the game for a amount of time (time = ...)
but this is a special type of pause where you can make appear a effect(anim= ...)
remember to put "s" before the number of the animation( example : s9999)
and a sound (sound = ...) also you can use darken = 1 to make the sreendbecome darker)


 
sgn_15Date: Monday, 2012-06-11, 9:36 PM | Message # 27
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
why has the fucking discussion turned from superpause to explod and now to attack and cmd ?

how the fuck is a superpause or explod going to do damage?
Quote (lol-sama)
1)sfk don't listen kix

kox did tell her to read the docs. i already corrected the bullshit kox said


 
tora2Date: Tuesday, 2012-06-12, 3:09 AM | Message # 28
The Chosen One
Group: Blocked
Messages: 703
Awards: 3
Reputation: 7
Reproofs: 0%
Status: Offline
I loled at this thread hard that was just funny. all a super pause does is pause the game for a short time if you set it to 1 it will never end ROFL thats the dumbest thing I have ever heard.



Xeno: It's like putting the number one in my alphabet soup, it's criminal.
 
BladeStorm_XDate: Tuesday, 2012-06-12, 2:56 PM | Message # 29
The Chosen One
Group: contributor
Messages: 538
Awards: 0
Reputation: 1
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
And Done
I don't see any attack
GOtta add somthing i CMD
but how?


If you want the player to attack you need to code a hitdef.
 
  • Page 2 of 2
  • «
  • 1
  • 2
Search:

Copyright MyCorp © 2024 Create a free website with uCoz