ok.
make or use a state from transforming. inside this state, you use a varset.
varset acts like a swich, you turn on the transformation by setting a variable to any value
variable cannot be used anywhere else by the char
add first all anims you need for transformation. 0 is stance, 10000 is transformed stance. all transformation is + 10000, even useless anim 10 and 12, add their + 10000 to avoid having problems later on
then you need to use common1.cns file
open it, then find all anim = #### or changeanims
you have to use var(#) = 0 for normal form
then var(#) = ### for transformed form
for all anims and changeanims
that is the concept
now, you might find some other state controllers using anim = ### as triggers, for them to work, you also need to add anim = #### + 10000
sample:
trigger1 = anim = 0 || anim = 10000Added (2012-06-11, 10:05 AM)
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http://s8.zetaboards.com/One_Piece_MUGEN/topic/8341183/
http://s8.zetaboards.com/One_Piece_MUGEN/topic/8346241/
http://s8.zetaboards.com/One_Piece_MUGEN/topic/8350268/
read all of them
Added (2012-06-11, 10:05 AM)
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that covers the attacks as well