Need Help Adding A Mode To Char
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FDGod919 | Date: Saturday, 2012-06-09, 9:07 PM | Message # 1 |
Knight
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| I need to know how to add a mode to a char, like let's say I have all the sprite of naruto and sage naruto And I don't know how to add a sage mode to activate and stuff. Can anyone help me plzz, I'll +Rep for your help Thank you
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lol-sama | Date: Saturday, 2012-06-09, 10:11 PM | Message # 2 |
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| you will set a variable in the trasform state,this will be your trasform mode var [State 0, VarSet] type = VarSet trigger1 = 1 v = 0 value = 1
;now go to your stand state [Statedef 0] type = S physics = S sprpriority = 0
[State 0];normal mode stand type = ChangeAnim trigger1 = var(0) = 0 ;var(0)=0 is your normal mode var value = "normal mode anim"
ok now this is the important part ,this mean that if your var(0)=1 then your stand animation will be different
[State 0] type = ChangeAnim trigger1 = var(0) = 1 value ="trasformed anim"
(use the same logic for all common moves such as walk damage jump..... ;---------------------------------------------------------------------- now for a attack: 1)if the move is the same use this [Statedef ***] type = S movetype= A physics = S juggle = 1 velset = 0,0 ctrl = 0 anim = ifelse(var(0)=1,"trasformed attack","normal attack") ;this means that if you are trasformed you will have the trasformed animation if not then you'll have normal one ;-------------------------------------------------- 2)if the move are different ;make a new state [statedef ***] type = S movetype= A physics = S juggle = 4 ctrl = 0 anim = *** ;trasformed attack animation
[State 10***, ChangeState] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1
then in the cmd [State -1,*****] type = ChangeState value = *** ;your trasformed attack triggerall = var(0)=1 ;add this so that the move works only if you are trasformed triggerall = command = "***" triggerall = command = "holddown" trigger1 = statetype = * trigger1 = ctrl
Message edited by lol-sama - Saturday, 2012-06-09, 10:12 PM |
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FDGod919 | Date: Sunday, 2012-06-10, 7:48 PM | Message # 3 |
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| Kinda confusing but I'll try my best
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sgn_15 | Date: Monday, 2012-06-11, 8:39 AM | Message # 4 |
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| not all of that shit he posted is necessarily absolutely correct. the thing is, understand the concept, then you can take your time doing the transformation yourself
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FDGod919 | Date: Monday, 2012-06-11, 9:52 AM | Message # 5 |
Knight
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| yeah well understanding the concept is the part I don't get, and yet lol-sama, gave me a bunch of codes that confuse me more, maybe I'll look if the doc folder can be any help
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sgn_15 | Date: Monday, 2012-06-11, 10:05 AM | Message # 6 |
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| ok.
make or use a state from transforming. inside this state, you use a varset. varset acts like a swich, you turn on the transformation by setting a variable to any value variable cannot be used anywhere else by the char
add first all anims you need for transformation. 0 is stance, 10000 is transformed stance. all transformation is + 10000, even useless anim 10 and 12, add their + 10000 to avoid having problems later on
then you need to use common1.cns file
open it, then find all anim = #### or changeanims
you have to use var(#) = 0 for normal form then var(#) = ### for transformed form
for all anims and changeanims
that is the concept
now, you might find some other state controllers using anim = ### as triggers, for them to work, you also need to add anim = #### + 10000
sample: trigger1 = anim = 0 || anim = 10000Added (2012-06-11, 10:05 AM) --------------------------------------------- http://s8.zetaboards.com/One_Piece_MUGEN/topic/8341183/ http://s8.zetaboards.com/One_Piece_MUGEN/topic/8346241/ http://s8.zetaboards.com/One_Piece_MUGEN/topic/8350268/
read all of them Added (2012-06-11, 10:05 AM) --------------------------------------------- that covers the attacks as well
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tora2 | Date: Monday, 2012-06-11, 1:34 PM | Message # 7 |
The Chosen One
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| transformations like full on ones are really complicated in mugen, if you want to just change him to the mode for an attack then go back its easier but a full on transformation with new moveset is not easy.
Xeno: It's like putting the number one in my alphabet soup, it's criminal.
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sgn_15 | Date: Monday, 2012-06-11, 4:27 PM | Message # 8 |
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| it is easy once you understand the concept. but a lot of additional work, yes. hell yes
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