mugen chars, rare characters
Mugen | CHAT | Need Help In Coding - Forum | Registration | Login
[New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Need Help In Coding
Leo116Date: Friday, 2012-05-25, 2:39 PM | Message # 1
Angel
Group: contributor
Messages: 1083
Awards: 1
Reputation: 11
Reproofs: 0%
Status: Offline
How to make the enemy be orange when he is hit by fire attacks.




Message edited by Leo116 - Friday, 2012-05-25, 3:03 PM
 
sgn_15Date: Friday, 2012-05-25, 3:21 PM | Message # 2
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
palfx in hitdef

 
Leo116Date: Friday, 2012-05-25, 3:33 PM | Message # 3
Angel
Group: contributor
Messages: 1083
Awards: 1
Reputation: 11
Reproofs: 0%
Status: Offline
Quote (sgn_15)
palfx in hitdef


can you give an example.
-----------------------------------------
OK got it but can you tell me what to do to with this code to make the colour blue.

palfx.time = 40
palfx.add = 240,50,0
palfx.mul = 250,224,120
palfx.sinadd = 110,55,85,10





Message edited by Leo116 - Friday, 2012-05-25, 3:42 PM
 
sgn_15Date: Friday, 2012-05-25, 3:41 PM | Message # 4
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
[State 0, 3]
type = HitDef
trigger1 = timemod = 3,0
attr = S, NA
animtype = Light
damage = 1
guardflag = NA
priority = 2, Hit
pausetime = 0,4
sparkno = -1
sparkxy = -10,65
hitsound = 5,1
guardsound = 6,0
ground.type = High
ground.slidetime = 10
ground.hittime = 11
ground.velocity = 0,0
air.velocity = 0,0
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
palfx.time = 40
palfx.add = 0,50,240
palfx.mul = 120,224,250
palfx.sinadd = 85,55,110,10
palfx.invertall = 1
palfx.color = 0


palfx editor
http://neuropod.net/imagehost/uploads/b69663c3ceca5ece428481b9e53996bc.png
that is where you get the codes for colors, but you need the format of the example i gave you for it to work on p2

palfx as a state controller will affect p1, the hitdef palfx will affect p2


 
Leo116Date: Friday, 2012-05-25, 4:09 PM | Message # 5
Angel
Group: contributor
Messages: 1083
Awards: 1
Reputation: 11
Reproofs: 0%
Status: Offline
Thanks Sgn Its Working.


 
sgn_15Date: Friday, 2012-05-25, 4:36 PM | Message # 6
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
well it definitely should. no problem

 
Leo116Date: Friday, 2012-05-25, 7:01 PM | Message # 7
Angel
Group: contributor
Messages: 1083
Awards: 1
Reputation: 11
Reproofs: 0%
Status: Offline
Anyone please close this thread because the problem is solved.


 
  • Page 1 of 1
  • 1
Search:

Copyright MyCorp © 2024 Create a free website with uCoz