Need Help In Coding
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Leo116 | Date: Friday, 2012-05-25, 2:39 PM | Message # 1 |
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| How to make the enemy be orange when he is hit by fire attacks.
Message edited by Leo116 - Friday, 2012-05-25, 3:03 PM |
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sgn_15 | Date: Friday, 2012-05-25, 3:21 PM | Message # 2 |
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| palfx in hitdef
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Leo116 | Date: Friday, 2012-05-25, 3:33 PM | Message # 3 |
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| Quote (sgn_15) palfx in hitdef
can you give an example. ----------------------------------------- OK got it but can you tell me what to do to with this code to make the colour blue.
palfx.time = 40 palfx.add = 240,50,0 palfx.mul = 250,224,120 palfx.sinadd = 110,55,85,10
Message edited by Leo116 - Friday, 2012-05-25, 3:42 PM |
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sgn_15 | Date: Friday, 2012-05-25, 3:41 PM | Message # 4 |
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| [State 0, 3] type = HitDef trigger1 = timemod = 3,0 attr = S, NA animtype = Light damage = 1 guardflag = NA priority = 2, Hit pausetime = 0,4 sparkno = -1 sparkxy = -10,65 hitsound = 5,1 guardsound = 6,0 ground.type = High ground.slidetime = 10 ground.hittime = 11 ground.velocity = 0,0 air.velocity = 0,0 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 down.cornerpush.veloff = 0 guard.cornerpush.veloff = 0 airguard.cornerpush.veloff = 0 palfx.time = 40 palfx.add = 0,50,240 palfx.mul = 120,224,250 palfx.sinadd = 85,55,110,10 palfx.invertall = 1 palfx.color = 0
palfx editor http://neuropod.net/imagehost/uploads/b69663c3ceca5ece428481b9e53996bc.png that is where you get the codes for colors, but you need the format of the example i gave you for it to work on p2
palfx as a state controller will affect p1, the hitdef palfx will affect p2
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Leo116 | Date: Friday, 2012-05-25, 4:09 PM | Message # 5 |
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| Thanks Sgn Its Working.
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sgn_15 | Date: Friday, 2012-05-25, 4:36 PM | Message # 6 |
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| well it definitely should. no problem
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Leo116 | Date: Friday, 2012-05-25, 7:01 PM | Message # 7 |
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| Anyone please close this thread because the problem is solved.
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