More Help :P
|
|
KIX | Date: Friday, 2012-05-25, 10:53 AM | Message # 1 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| So How Do Ppl Code Solar Flare Kindda Like The Whole Screen Turns Fight And The Opponent Gets Hit In Any Place He Is In I knw the screen one is Bgpalfx But What Should It Look Like [State 0, BGPalFX] type = BGPalFX ;trigger1 = ;time = 1 ;add = 0,0,0 ;mul = 256,256,256 ;sinadd = 0,0,0,10 ;invertall = 0 ;color = 256 ;ignorehitpause = ;persistent =
And The The Hit How Do i make That
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |
sgn_15 | Date: Friday, 2012-05-25, 11:27 AM | Message # 2 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| Quote (KIX) The Whole Screen Turns Fight huh?
wut
use the templates for palfx then edit from there, YOU DO IT YOURSELF
|
|
| |
KIX | Date: Friday, 2012-05-25, 12:05 PM | Message # 3 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| My Bad I Meant White Like The Whole Screen Gets A Flash And then The Opponent falls Quote (sgn_15) use the templates for palfx then edit from there, YOU DO IT YOURSELF Example
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |
sgn_15 | Date: Friday, 2012-05-25, 12:18 PM | Message # 4 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| http://www.youtube.com/watch?v=w4Tlr2LgfZ4 ^you want something like that ?
i will tell you hints how to do it: use 1 as time trigger should be CONTINUOUS the codes for the colors are changing so use TIME in your codes for colors, you can make + or - or whatever formula, as long as you use TIME in your codes, they are supposed to be CONTINUOUSLY triggering. but yeah you can use other continuous triggers if you want and know them
now Quote (KIX) YOU DO IT YOURSELF
|
|
| |
KIX | Date: Friday, 2012-05-25, 2:27 PM | Message # 5 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| Quote (sgn_15) http://www.youtube.com/watch?v=w4Tlr2LgfZ4 ^you want something like that ? Yeah............. Quote (sgn_15) i will tell you hints how to do it: use 1 as time trigger should be CONTINUOUS the codes for the colors are changing so use TIME in your codes for colors, you can make + or - or whatever formula, as long as you use TIME in your codes, they are supposed to be CONTINUOUSLY triggering. but yeah you can use other continuous triggers if you want and know them Very Funny but Still I Give It A ShotAdded (2012-05-25, 2:27 PM) --------------------------------------------- sgn_15, [State 0, PalFX] type = PalFX trigger1 = -------> What Will This Be time = 1 ------------> i knw this might be trigger = continuos add = 0,0,0 --------->What is This mul = 256,256,256 --------->What Is This ;sinadd = 0,0,0,10 --------->What Is This invertall = 0 ---------> What Is This color = 256 -------->what will i put here ;ignorehitpause = ---------> This Might Be 999999 ;persistent = ---------> What Is This
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |
sgn_15 | Date: Friday, 2012-05-25, 2:40 PM | Message # 6 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| nigger you know palfx editor http://neuropod.net/imagehost/uploads/b69663c3ceca5ece428481b9e53996bc.pngAdded (2012-05-25, 2:40 PM) --------------------------------------------- continuously functioning trigger refers to the trigger itself, not the time, wtf
time = 1 is correct, derp, but your understanding is not
|
|
| |
KIX | Date: Friday, 2012-05-25, 4:51 PM | Message # 7 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| Ok Now I Need Another Help I Have A Aura State And Anime Number which is 1 So How Do I Make It Like Super Saiyan Charge Like The Code Should Be like How [Statedef 195] type = S ctrl = 0 anim = 195 velset = 0,0 movetype = I physics = S sprpriority = 2
[State 0, PowerAdd] type = PowerAdd trigger1 = 1 value = 10
[State 195, 2] type = ChangeState trigger1 = Command!= "hold_s" value = 0 ctrl = 1
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |
sgn_15 | Date: Friday, 2012-05-25, 4:53 PM | Message # 8 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| Quote (KIX) So How Do I Make It Like Super Saiyan Charge idk wtf you mean
|
|
| |
KIX | Date: Friday, 2012-05-25, 5:05 PM | Message # 9 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| Quote (sgn_15) idk wtf you mean I Mean I Have The Taunt Animation Which Is 195 And I Have Another Animation of Super Saiyan Aura So How Do I make A Charge Using Both At One Kindda Like This
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |
sgn_15 | Date: Friday, 2012-05-25, 5:07 PM | Message # 10 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| explod
|
|
| |
KIX | Date: Friday, 2012-05-25, 5:11 PM | Message # 11 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| Show Me The Structure Of The Code
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |
sgn_15 | Date: Friday, 2012-05-25, 5:11 PM | Message # 12 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| no. you find the code in ff. find explod
|
|
| |
KIX | Date: Friday, 2012-05-25, 5:15 PM | Message # 13 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| ok Now What THe Codes Like [Statedef 195] type = S ctrl = 0 anim = 195 velset = 0,0 movetype = I physics = S sprpriority = 2
[State 0, PowerAdd] type = PowerAdd trigger1 = 1 value = 8
[State 195, 2] type = ChangeState trigger1 = Command!= "hold_s" value = 0 ctrl = 1
[State 0, Explod] type = Explod trigger1 = (What Do i put Here) anim = (What Do i put Here) ID = "Aura" pos = 0,0 (Ill Use The offset To Fix It) postype = p1 ;p2,front,back,left,right facing = 1 (What To Do here) vfacing = 1 (What To Do here) bindtime = 1 (What To Do here) vel = 0,0 (What To Do here) accel = 0,0 (What To Do here) random = 0,0 (What To Do here) removetime = -2 (What To Do here) pausemovetime = 0 (What To Do here) scale = 1,1 (What To Do here) sprpriority = 0 (What To Do here) ontop = 0 (What To Do here) shadow = 0,0,0 (What To Do here) ownpal = 0 (What To Do here) removeongethit = 0 (What To Do here)
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |
sgn_15 | Date: Friday, 2012-05-25, 5:38 PM | Message # 14 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| removetime = -1 bindtime = -1 ownpal = 1 removeongethit = 1
ID is a fucking number. you will need it to remove the explod when you are not in charge state (using removeexplod)
those are what you need. you do the rest. read and comprehend the mugen docs
|
|
| |
KIX | Date: Friday, 2012-05-25, 5:45 PM | Message # 15 |
Archangel
Group: contributor
Messages: 1687
Awards: 1
Reputation: 12
Reproofs: 0%
Status: Offline
| Quote (sgn_15) removetime = -1 bindtime = -1 ownpal = 1 removeongethit = 1
ID is a fucking number. you will need it to remove the explod when you are not in charge state (using removeexplod)
those are what you need. you do the rest. read and comprehend the mugen docs What About This Quote (KIX) trigger1 = (What Do i put Here)
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
|
|
| |