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KIXDate: Friday, 2012-05-25, 10:53 AM | Message # 1
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So How Do Ppl Code Solar Flare Kindda Like
The Whole Screen Turns Fight And The Opponent Gets Hit In Any Place He Is In
I knw the screen one is Bgpalfx But What Should It Look Like
[State 0, BGPalFX]
type = BGPalFX
;trigger1 =
;time = 1
;add = 0,0,0
;mul = 256,256,256
;sinadd = 0,0,0,10
;invertall = 0
;color = 256
;ignorehitpause =
;persistent =

And The The Hit How Do i make That


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Friday, 2012-05-25, 11:27 AM | Message # 2
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Quote (KIX)
The Whole Screen Turns Fight

huh?

Quote (KIX)
Solar Flare

wut

use the templates for palfx then edit from there, YOU DO IT YOURSELF


 
KIXDate: Friday, 2012-05-25, 12:05 PM | Message # 3
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Quote (sgn_15)

huh?

My Bad I Meant White Like
The Whole Screen Gets A Flash And then The Opponent falls
Quote (sgn_15)
use the templates for palfx then edit from there, YOU DO IT YOURSELF

Example


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Friday, 2012-05-25, 12:18 PM | Message # 4
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http://www.youtube.com/watch?v=w4Tlr2LgfZ4
^you want something like that ?

i will tell you hints how to do it:
use 1 as time
trigger should be CONTINUOUS
the codes for the colors are changing so use TIME in your codes for colors, you can make + or - or whatever formula, as long as you use TIME in your codes, they are supposed to be CONTINUOUSLY triggering. but yeah you can use other continuous triggers if you want and know them

now
Quote (KIX)
YOU DO IT YOURSELF


 
KIXDate: Friday, 2012-05-25, 2:27 PM | Message # 5
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Quote (sgn_15)
http://www.youtube.com/watch?v=w4Tlr2LgfZ4
^you want something like that ?

Yeah.............
Quote (sgn_15)

i will tell you hints how to do it:
use 1 as time
trigger should be CONTINUOUS
the codes for the colors are changing so use TIME in your codes for colors, you can make + or - or whatever formula, as long as you use TIME in your codes, they are supposed to be CONTINUOUSLY triggering. but yeah you can use other continuous triggers if you want and know them

Very Funny but Still I Give It A Shot

Added (2012-05-25, 2:27 PM)
---------------------------------------------
sgn_15,
[State 0, PalFX]
type = PalFX
trigger1 = -------> What Will This Be
time = 1 ------------> i knw this might be trigger = continuos
add = 0,0,0 --------->What is This
mul = 256,256,256 --------->What Is This
;sinadd = 0,0,0,10 --------->What Is This
invertall = 0 ---------> What Is This
color = 256 -------->what will i put here
;ignorehitpause = ---------> This Might Be 999999
;persistent = ---------> What Is This


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Friday, 2012-05-25, 2:40 PM | Message # 6
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nigger you know palfx editor
http://neuropod.net/imagehost/uploads/b69663c3ceca5ece428481b9e53996bc.png

Added (2012-05-25, 2:40 PM)
---------------------------------------------
continuously functioning trigger refers to the trigger itself, not the time, wtf

time = 1 is correct, derp, but your understanding is not


 
KIXDate: Friday, 2012-05-25, 4:51 PM | Message # 7
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Ok Now I Need Another Help
I Have A Aura State And Anime Number which is 1
So How Do I Make It Like Super Saiyan Charge
Like The Code Should Be like How
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 0, PowerAdd]
type = PowerAdd
trigger1 = 1
value = 10

[State 195, 2]
type = ChangeState
trigger1 = Command!= "hold_s"
value = 0
ctrl = 1


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Friday, 2012-05-25, 4:53 PM | Message # 8
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Quote (KIX)
So How Do I Make It Like Super Saiyan Charge

idk wtf you mean


 
KIXDate: Friday, 2012-05-25, 5:05 PM | Message # 9
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Quote (sgn_15)
idk wtf you mean

I Mean I Have The Taunt Animation Which Is 195
And I Have Another Animation of Super Saiyan Aura
So How Do I make A Charge Using Both At One Kindda Like This


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Friday, 2012-05-25, 5:07 PM | Message # 10
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explod

 
KIXDate: Friday, 2012-05-25, 5:11 PM | Message # 11
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Quote (sgn_15)
explod

Show Me The Structure Of The Code


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Friday, 2012-05-25, 5:11 PM | Message # 12
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no. you find the code in ff. find explod

 
KIXDate: Friday, 2012-05-25, 5:15 PM | Message # 13
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ok Now What THe Codes Like
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 0, PowerAdd]
type = PowerAdd
trigger1 = 1
value = 8

[State 195, 2]
type = ChangeState
trigger1 = Command!= "hold_s"
value = 0
ctrl = 1

[State 0, Explod]
type = Explod
trigger1 = (What Do i put Here)
anim = (What Do i put Here)
ID = "Aura"
pos = 0,0 (Ill Use The offset To Fix It)
postype = p1 ;p2,front,back,left,right
facing = 1 (What To Do here)
vfacing = 1 (What To Do here)
bindtime = 1 (What To Do here)
vel = 0,0 (What To Do here)
accel = 0,0 (What To Do here)
random = 0,0 (What To Do here)
removetime = -2 (What To Do here)
pausemovetime = 0 (What To Do here)
scale = 1,1 (What To Do here)
sprpriority = 0 (What To Do here)
ontop = 0 (What To Do here)
shadow = 0,0,0 (What To Do here)
ownpal = 0 (What To Do here)
removeongethit = 0 (What To Do here)


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Friday, 2012-05-25, 5:38 PM | Message # 14
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removetime = -1
bindtime = -1
ownpal = 1
removeongethit = 1

ID is a fucking number. you will need it to remove the explod when you are not in charge state (using removeexplod)

those are what you need. you do the rest. read and comprehend the mugen docs


 
KIXDate: Friday, 2012-05-25, 5:45 PM | Message # 15
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Quote (sgn_15)
removetime = -1
bindtime = -1
ownpal = 1
removeongethit = 1

ID is a fucking number. you will need it to remove the explod when you are not in charge state (using removeexplod)

those are what you need. you do the rest. read and comprehend the mugen docs

What About This
Quote (KIX)
trigger1 = (What Do i put Here)


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
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