special attacks coding
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JasonAL123 | Date: Monday, 2012-05-21, 11:17 AM | Message # 1 |
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| help! how to code a katon jutsu? pls explain if i have to use helpers or other stuff here is what i'm aiming for
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sgn_15 | Date: Monday, 2012-05-21, 11:23 AM | Message # 2 |
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| assuming the fire sprites are separate from the character sprites, you need to use helpers
[statedef 200] <----------sample character state usual things here
[State 0, Helper] type = Helper trigger1 = animelem = 5 <------------you call the katon helper in your 5th frame helpertype = normal ;player name = "katon" ID = 201 stateno = 201 pos = 0,0 postype = p1 ;p2,front,back,left,right facing = 1 keyctrl = 1 ownpal = 1 ;supermovetime = 9999999999 ;pausemovetime = 9999999999 size.xscale = 1.0 size.yscale = 1.0 ;ignorehitpause = ;persistent =
changestate here
[statedef 201] <--------katon helper statedef usual things here, just copy paste first
hitdef here (it's an attack, so you need hitdef)
[State 0, Destroyself] type = Destroyself trigger1 = AnimTime = 0Added (2012-05-21, 11:23 AM) --------------------------------------------- btw pos there is for position of helper, use the ruler to align it to your char's hand or mouth or wherever you want the katon to appear Quote (sgn_15) [State 0, Helper] type = Helper trigger1 = animelem = 5 <------------you call the katon helper in your 5th frame helpertype = normal ;player name = "katon" ID = 201 stateno = 201 pos = 0,0 postype = p1 ;p2,front,back,left,right facing = 1 keyctrl = 1 ownpal = 1 ;supermovetime = 9999999999 ;pausemovetime = 9999999999 size.xscale = 1.0 size.yscale = 1.0 ;ignorehitpause = ;persistent =
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JasonAL123 | Date: Monday, 2012-05-21, 11:38 AM | Message # 3 |
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| thanks for your help! let me test it out first Added (2012-05-21, 11:38 AM) --------------------------------------------- Could you pls specify some stuff about the changestate...?
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sgn_15 | Date: Monday, 2012-05-21, 11:39 AM | Message # 4 |
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| well you already have changestate in your character states. you don't have to do anything to the changestate. I just mentioned it because it is still part of your statedef
[State 200, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
^that
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BladeStorm_X | Date: Monday, 2012-05-21, 11:41 AM | Message # 5 |
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| YOu forgot to tell him about the palfx
Use this in the helper State [State 0, PalFX] ; to make that burn effect appear when you opponent gets hit type = PalFX trigger1 = Movehit = 1 time = 1 ;<------------Can adjust the time ;Generated by Fighter Factory PalFX Editor add = 40,-70,-200 mul = 256,256,256 sinadd = 40,30,0,10 invertall = 1 color = 0 ;ignorehitpause = 0 ;persistent = 1
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JasonAL123 | Date: Monday, 2012-05-21, 11:41 AM | Message # 6 |
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| Thanks again !!
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sgn_15 | Date: Monday, 2012-05-21, 11:43 AM | Message # 7 |
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| Quote (BladeStorm_X) Use this in the helper State [State 0, PalFX] ; to make that burn effect appear when you opponent gets hit type = PalFX trigger1 = Movehit = 1 time = 1 ;<------------Can adjust the time ;Generated by Fighter Factory PalFX Editor add = 40,-70,-200 mul = 256,256,256 sinadd = 40,30,0,10 invertall = 1 color = 0 ;ignorehitpause = 0 ;persistent = 1 that is for p1 or helper (whichever uses that sctrl)
you need to use hitdef palfx to make it work on p2
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BladeStorm_X | Date: Monday, 2012-05-21, 11:54 AM | Message # 8 |
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| Quote (sgn_15) that is for p1 or helper (whichever uses that sctrl)
you need to use hitdef palfx to make it work on p2
Oh yeah sorry Use this in the hitDef instead palfx.time = 0 ; However long you want it palfx.add = 40,-70,-200 palfx.mul = 256,256,256 palfx.sinadd = 40,30,0,10
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sgn_15 | Date: Monday, 2012-05-21, 11:57 AM | Message # 9 |
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| Quote (BladeStorm_X) Oh yeah sorry
Use this in the hitDef instead palfx.time = 0 ; However long you want it palfx.add = 40,-70,-200 palfx.mul = 256,256,256 palfx.sinadd = 40,30,0,10 you don't have to say sorry. just don't post, noob. you're teaching wrong shit to people
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BladeStorm_X | Date: Monday, 2012-05-21, 12:03 PM | Message # 10 |
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| Quote (sgn_15) you don't have to say sorry. just don't post, noob. you're teaching wrong shit to people I was trying to help
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