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Silly Question Again by Me
Omegaxis12Date: Saturday, 2012-05-05, 2:08 PM | Message # 1
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Im near in finishing my char so i decided to put alternative palletes
When i test my alternative pallete in the sprite section it works fine but when i test it in game the pallete of my p2 is still the same as my p1

i saw some chars before who automatically change pallete in mugen(in game) <---- this is what im aiming to do

help me again pls


Message edited by Omegaxis12 - Saturday, 2012-05-05, 2:12 PM
 
BladeStorm_XDate: Saturday, 2012-05-05, 4:08 PM | Message # 2
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Just add in the .def file
pal2="name of the alternate palette"
pal3="name of the alternate palette"
pal4="name of the alternate palette"
.
.
.
and so on depending on the number of alternate palettes you have.

I hope this helps.
 
sgn_15Date: Saturday, 2012-05-05, 4:24 PM | Message # 3
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this is what you press on the select screen when choosing the char. it will determine which palette to use

a = 1st palette
b = 2nd
c = 3rd
x = 4th
y = 5th
z = 6th
Start + a = 7th
start + b = 8th
and so on up to 12th palette

maximum 12th palette


 
Omegaxis12Date: Saturday, 2012-05-05, 4:33 PM | Message # 4
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BladeStorm_X & sgn_15,

first i thank you both for answering the question... but i already knew and did that sirs

what im curious about is when i play other chars and i choose the same character p2 automatically change palette

but when i did that to my char they have the same palette

even when i clicked "b" when im choosing my char it doesn't change

i also put and check my 2nd palette in def


Message edited by Omegaxis12 - Saturday, 2012-05-05, 4:40 PM
 
sgn_15Date: Saturday, 2012-05-05, 4:41 PM | Message # 5
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is this in training mode?

 
Omegaxis12Date: Saturday, 2012-05-05, 4:42 PM | Message # 6
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training and when i tried to play versus mode
 
sgn_15Date: Saturday, 2012-05-05, 4:44 PM | Message # 7
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hmmm. i just tried my own chars in training and versus mode, they should use the palette according to the button you press in selecting the char. maybe your def file has wrong order or whatever

 
Omegaxis12Date: Saturday, 2012-05-05, 4:48 PM | Message # 8
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i checked my def file sir and i didn't anything wrong

but anyway
this is my def file

Code

[Info]
name = "RobinNW"
displayname = "Nico Robin NW"
versiondate = 04-20-2012
mugenversion = 06,14,2003
author = "omegaxis12"
pal.defaults = 1,2,3,4,5

[code][Files]
sprite = RobinNW.sff
anim = RobinNW.air
sound = RobinNW.snd
cmd = RobinNW.cmd
cns = RobinNW.cns
stcommon = common1.cns
st = RobinNW.cns
pal1 = RobinNW.act
pal2 = RobinNW2.act

[Arcade]
intro.storyboard =   
ending.storyboard =


Message edited by Omegaxis12 - Saturday, 2012-05-05, 4:48 PM
 
sgn_15Date: Saturday, 2012-05-05, 4:52 PM | Message # 9
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Quote (Omegaxis12)
pal1 = RobinNW.act
pal2 = RobinNW2.act

well dude you have ONLY 2 palettes. it will divide the maximum 12 palettes into 2 (because you only have 2). try making 12 palettes and see it is working. it is working fine as it is now.

try a and b and they should use 1st and 2nd palette like i said in my past post in this thread. the rest of the buttons will divide the sharing of the 2 palettes you have


 
Omegaxis12Date: Saturday, 2012-05-05, 5:38 PM | Message # 10
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but sir i checked one char that i downloaded and it only have 2 palettes,
when i played it in vs. mode(same character) and i didn't click b button for p2 it automatically changed color,

this is what i'm trying to do sir


Message edited by Omegaxis12 - Saturday, 2012-05-05, 5:41 PM
 
sgn_15Date: Saturday, 2012-05-05, 5:46 PM | Message # 11
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yeah. a and b buttons for a 2 palette char are already determined. the rest of the c,x,y,z and start + any of the 6 buttons will divide among the 2 palettes.

try each and every button to see if the palettes are alternating between your 2 palettes

or better yet, make 10 more palettes and try if they all work


 
Omegaxis12Date: Saturday, 2012-05-05, 6:24 PM | Message # 12
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i already solve the problem sir,
but it will take time for me to fix it tongue

im gonna redo my sff (FUCKING SHIT)

tnx for the time
 
Ultraboard101Date: Sunday, 2012-05-06, 7:23 AM | Message # 13
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Im guessing its because you used a different pallete for certain sprites? If each sprite in the SFF, at least in the shared (right side) dont all have the same pallate, example - you forgot to add a color to one of your characters sprites midway threw, so you added it to the pallete then yes, it wont read it correctly.


Warhammer 40k Space Marines
---------------------------------------
Get it done.
 
Omegaxis12Date: Sunday, 2012-05-06, 6:16 PM | Message # 14
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OK WOOOHOOOOO

i fixed it with out redoing my sff...

what i did is i change the image no. of my 1st standing sprite

before my palette problem my 1st stading sprite is group 0 image 1, that must supposed to be group 0 image 0

WHAT A FUCK I AM (but it's ok i just fixed my problem)


Message edited by Omegaxis12 - Sunday, 2012-05-06, 6:17 PM
 
sgn_15Date: Sunday, 2012-05-06, 6:19 PM | Message # 15
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the colors of Sprite 0,0 is shared to all succeeding sprites with shared palette

 
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