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How to code supers ,chakra charge and How to make mugshots
spritekeyfinderDate: Friday, 2012-04-27, 8:15 PM | Message # 1
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HELP!!!

 
sgn_15Date: Friday, 2012-04-27, 8:19 PM | Message # 2
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Quote (spritekeyfinder)
How to code supers

you mean to be able to add a power cost requirement?
Quote (spritekeyfinder)
chakra charge

click the poweradd in the list on the right of your cns, find it
Quote (spritekeyfinder)
How to make mugshots

is this coding or spriting?


 
spritekeyfinderDate: Friday, 2012-04-27, 8:24 PM | Message # 3
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Quote (sgn_15)
you mean to be able to add a power cost requirement?

Like hmmm Rasengan others byakugan.........
and i don't know what is "you mean to be able to add a power cost requirement?" biggrin

Quote (sgn_15)
click the poweradd in the list on the right of your cns, find it

then the sprite are in the taunt
ok whats next

Quote (sgn_15)
is this coding or spriting?


Quote (sgn_15)
coding


 
sgn_15Date: Friday, 2012-04-27, 8:27 PM | Message # 4
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Quote (spritekeyfinder)
and i don't know what is "you mean to be able to add a power cost requirement?"

you need power to use a move

Quote (spritekeyfinder)

Like hmmm Rasengan others byakugan.........

what?

Quote (spritekeyfinder)
coding

sprite 9000,0 is small pic
9000,1 is big pic

Quote (spritekeyfinder)
then the sprite are in the taunt
ok whats next

ok you should have poweradd in state 195

then change the trigger of your changestate (it is already there) to

command != "hold_s"


 
spritekeyfinderDate: Friday, 2012-04-27, 8:33 PM | Message # 5
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Quote (sgn_15)
what?

ummm super i mean that will use chakra
like rasengan Kameha something like that cry

Quote (sgn_15)
command != "hold_s"

should iadd command ! if yes i did something wrong cause the chakra or whatevah won't work

Quote (sgn_15)
sprite 9000,0 is small pic
9000,1 is big pic

Thx


 
N1nYoDate: Friday, 2012-04-27, 8:36 PM | Message # 6
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Quote (spritekeyfinder)
ummm super i mean that will use chakra
like rasengan Kameha something like that


everyone of them is different you gotta be specific..........

but if you talking about helpers and projectile thats something else.....
i am just dumb as fuck and guessing around so ........
 
spritekeyfinderDate: Friday, 2012-04-27, 8:40 PM | Message # 7
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Quote (N1nYo)
helpers and projectile

yea something like that


 
KIXDate: Friday, 2012-04-27, 8:44 PM | Message # 8
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Quote (spritekeyfinder)

yea something like that

could u show me the the animation sprie
show me the whole pic of the animation


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
spritekeyfinderDate: Friday, 2012-04-27, 8:51 PM | Message # 9
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sgn_15, HELP!!!!

Quote (KIX)
could u show me the the animation sprie
show me the whole pic of the animation

nah thx sgn_15, HELP!!!


 
sgn_15Date: Saturday, 2012-04-28, 9:10 AM | Message # 10
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KIX, N1nYo, god damn it shut the fuck up you two know you won't be of any help to the one asking

Quote (spritekeyfinder)
ummm super i mean that will use chakra
like rasengan Kameha something like that


yes you need chakra to be able to use a super and chakra will be deducted when you used a super

you do that in cmd and cns

CNS
;---------------------------------------------------------------------------
; Standing Light Punch
; CNS difficulty: easy
[Statedef 200]
type = S
movetype= A
physics = N
juggle = 4
poweradd= -1000
ctrl = 0
velset = 0,0
anim = 200

CMD

;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = power >= 1000
triggerall = ctrl
triggerall = statetype = S
trigger1 = command = "x"
trigger1 = command != "holddown"

FOLLOW THE EXAMPLE I MADE. it is pretty self-explanatory

Quote (spritekeyfinder)
should iadd command ! if yes i did something wrong cause the chakra or whatevah won't work

;---------------------------------------------------------------------------
; Taunt
; CNS difficulty: easy
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 0, PowerAdd]
type = PowerAdd
trigger1 = 1
value = 10 ;<----------LOWER THIS VALUE TO SLOW DOWN THE POWER CHARGING

[State 195, 2]
type = ChangeState
trigger1 = command != "hold_s"
value = 0
ctrl = 1


 
N1nYoDate: Saturday, 2012-04-28, 2:03 PM | Message # 11
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Quote (sgn_15)
KIX, N1nYo, god damn it shut the fuck up you two know you won't be of any help to the one asking


okay daddy ^^

wtf man ??
 
sgn_15Date: Saturday, 2012-04-28, 2:04 PM | Message # 12
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Quote (N1nYo)
okay daddy ^^

wtf man ??

stop replying asshole


 
spritekeyfinderDate: Sunday, 2012-04-29, 9:25 AM | Message # 13
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Quote (sgn_15)
yes you need chakra to be able to use a super and chakra will be deducted when you used a super

you do that in cmd and cns

CNS
;---------------------------------------------------------------------------
; Standing Light Punch
; CNS difficulty: easy
[Statedef 200]
type = S
movetype= A
physics = N
juggle = 4
poweradd= -1000
ctrl = 0
velset = 0,0
anim = 200

CMD

;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = power >= 1000
triggerall = ctrl
triggerall = statetype = S
trigger1 = command = "x"
trigger1 = command != "holddown"

FOLLOW THE EXAMPLE I MADE. it is pretty self-explanatory

sgn_15 umm thx but i mean how to code Helpers to make kameha............. amd others


 
sgn_15Date: Sunday, 2012-04-29, 10:24 AM | Message # 14
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[State 0, Helper]
type = Helper
trigger1 = animelem = 1
helpertype = normal ;player
name = "kamehameha"
ID = 209
stateno = 209
pos = 39,-13
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
;supermove
;pausemove
size.xscale = 1.0
size.yscale = 1.0
;ignorehitpause =
;persistent =

make a new state for the helper. you SHOULD know what i meant by "new state" by now.


 
spritekeyfinderDate: Sunday, 2012-04-29, 5:22 PM | Message # 15
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Quote (sgn_15)
make a new state for the helper. you SHOULD know what i meant by "new state" by now.

then? after that


 
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