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Omegaxis12Date: Wednesday, 2012-04-25, 7:27 AM | Message # 1
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I know this is a dumb question for me to ask but i tried everything i know and saw in google and this site but i can't make a combo with the same button
attack 1 = a
attack 2 = a (will activate when attack 1 is done)

this is the cmd
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = ctrl
triggerall = statetype = S
trigger1 = command = "a"
trigger1 = command != "holddown"

;---------------------------------------------------------------------------
;STATE 201
[State -1]
value = 201
type = changestate
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = AnimElemTime(12) > 0

and when i test it... when i click a button again and it hit p2... state 200 is still the one that activates


Message edited by Omegaxis12 - Wednesday, 2012-04-25, 7:33 AM
 
sgn_15Date: Wednesday, 2012-04-25, 7:41 AM | Message # 2
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;---------------------------------------------------------------------------
;STATE 201
[State -1]
value = 201
type = changestate
triggerall = stateno = 200
triggerall = AnimElemTime(12) > 0
triggerall = statetype = S
trigger1 = command = "a"
trigger1 = command != "holddown"




Message edited by sgn_15 - Wednesday, 2012-04-25, 7:43 AM
 
Omegaxis12Date: Wednesday, 2012-04-25, 7:48 AM | Message # 3
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Quote (sgn_15)
AnimElemTime(12) > 0


(12) = no of frames of 200 or 201
 
sgn_15Date: Wednesday, 2012-04-25, 7:51 AM | Message # 4
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Quote (Omegaxis12)
(12) = no of frames of 200 or 201

Quote (sgn_15)
triggerall = stateno = 200

you have to be in state 200 to go to state 201
Quote (sgn_15)
triggerall = AnimElemTime(12) > 0

you have to be in state 200's animelemtime(12) more than 0 (meaning starting the 2nd tick)


 
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