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bug in changing state when the helper hit the opponent
Omegaxis12Date: Tuesday, 2012-04-24, 6:49 PM | Message # 31
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wait gonna try uploading the video

EDIT:
ok here it is sir


sorry for the poor video definition


Message edited by Omegaxis12 - Tuesday, 2012-04-24, 7:01 PM
 
sgn_15Date: Tuesday, 2012-04-24, 7:04 PM | Message # 32
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Quote (Omegaxis12)
http://www.youtube.com/watch?v=WkytUX_4uy8&feature=youtu.be

so what was the problem there? surprised

Added (2012-04-24, 7:04 PM)
---------------------------------------------
oh wait i get it, wait i am going to try and fix it in my char with the same codes


 
Omegaxis12Date: Tuesday, 2012-04-24, 7:04 PM | Message # 33
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look when it not near the tree like animation is not coming out but when it is near its coming out

tree like (is the second helper)


Message edited by Omegaxis12 - Tuesday, 2012-04-24, 7:04 PM
 
sgn_15Date: Tuesday, 2012-04-24, 7:05 PM | Message # 34
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try first increasing the time of your last frame of anim of state 789

 
Omegaxis12Date: Tuesday, 2012-04-24, 7:08 PM | Message # 35
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oh FUCKING SHIT

thats the solution only!!!

biggrin :D biggrin :D biggrin :D biggrin

tnx its fix

im excited you the beta of this char because you always help me


Message edited by Omegaxis12 - Tuesday, 2012-04-24, 7:10 PM
 
sgn_15Date: Tuesday, 2012-04-24, 7:13 PM | Message # 36
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Quote (Omegaxis12)
oh FUCKING SHIT

thats the solution only!!!

biggrin biggrin biggrin biggrin biggrin biggrin biggrin

tnx its fix


this changestate is correct but works only if you are STILL IN STATE 789

Quote
;when hit successful
[State -1]
type = ChangeState
triggerall = numhelper(2010) > 0
trigger1 = helper(2010),movehit
value = 790
ctrl = 1


hence the reason why you need to increase your time for its anim (to make you stay in state 789 longer)

so yeah that is the reason

Added (2012-04-24, 7:13 PM)
---------------------------------------------

Quote (Omegaxis12)
im excited you the beta of this char because you always help me

sure dude, no problem. i will tell you how to improve it further if you want some feedback (when you do send the char for me to try)
so your char will be good when you finally release it


 
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