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ok damage won't
sgn_15Date: Friday, 2012-04-27, 7:42 AM | Message # 46
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Quote (spritekeyfinder)
does this mean that this is the code

yes just add the hitdef in 201 and 202
but you still need to add 201 and 202 in the animations


 
spritekeyfinderDate: Friday, 2012-04-27, 7:44 AM | Message # 47
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Quote (sgn_15)
but you still need to add 201 and 202 in the animations

so that means ill add new attack sprites ?
so i can make combo


 
sgn_15Date: Friday, 2012-04-27, 7:52 AM | Message # 48
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Quote (spritekeyfinder)
so that means ill add new attack sprites ?
so i can make combo

yes in animations, otherwise states 201 and 202 mean nothing

also, change the anim = 200 in states 201 and 202 to 201 and 202. that means they will use your new attack anims


 
spritekeyfinderDate: Friday, 2012-04-27, 7:57 AM | Message # 49
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Quote (sgn_15)
yes in animations, otherwise states 201 and 202 mean nothing

also, change the anim = 200 in states 201 and 202 to 201 and 202. that means they will use your new attack anims

It work biggrin biggrin

but here last question
: why does my char keep backing when it hits?


 
sgn_15Date: Friday, 2012-04-27, 8:03 AM | Message # 50
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Quote (spritekeyfinder)
: why does my char keep backing when it hits?

what do you mean by "backing" ?


 
XenoTehNoobDate: Friday, 2012-04-27, 8:04 AM | Message # 51
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sgn_15, I think she is taking about knockback.

 
spritekeyfinderDate: Friday, 2012-04-27, 8:05 AM | Message # 52
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Quote (sgn_15)
what do you mean by "backing" ?

when i punch another char my char backs and i can't do the combo smothley


 
sgn_15Date: Friday, 2012-04-27, 8:08 AM | Message # 53
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Quote (spritekeyfinder)
when i punch another char my char backs and i can't do the combo smothley

i think it is the opponent being pushed away, not you

ground.velocity = -1.2,0
air.velocity = -1.2,0

look at those two in hitdef, the format is x, y

positive x will pull enemy towards you
positive y will slam enemy downwards (although it is useless if attack does not make enemy fall)

negative of x and y will make them go their opposite directions

0,0 obviously means no movement for x and y


 
spritekeyfinderDate: Friday, 2012-04-27, 8:14 AM | Message # 54
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Quote (sgn_15)

i think it is the opponent being pushed away, not you

ground.velocity = -1.2,0
air.velocity = -1.2,0

look at those two in hitdef, the format is x, y

positive x will pull enemy towards you
positive y will slam enemy downwards (although it is useless if attack does not make enemy fall)

negative of x and y will make them go their opposite directions

0,0 obviously means no movement for x and y

which means what should i put in

ground.velocity and air.velocity


 
sgn_15Date: Friday, 2012-04-27, 8:17 AM | Message # 55
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Quote (spritekeyfinder)
which means what should i put in

ground.velocity and air.velocity

already explained what the format and values mean
it is your turn to experiment
and ehem, it is your char, not mine, so code how you want it to work


 
spritekeyfinderDate: Friday, 2012-04-27, 8:26 AM | Message # 56
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Quote (sgn_15)
already explained what the format and values mean
it is your turn to experiment
and ehem, it is your char, not mine, so code how you want it to work

w8 well its numbers right xD like -5 and 5

Added (2012-04-27, 8:26 AM)
---------------------------------------------
sgn_15, THANK YOU SO MUCH


 
sgn_15Date: Friday, 2012-04-27, 8:32 AM | Message # 57
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Quote (spritekeyfinder)
sgn_15, THANK YOU SO MUCH

so you got your 3 hit combo working now?


 
spritekeyfinderDate: Friday, 2012-04-27, 8:36 AM | Message # 58
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Quote (sgn_15)
so you got your 3 hit combo working now?

Yea! hands laugh ok respect


 
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