ok damage won't
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KIX | Date: Wednesday, 2012-04-25, 12:38 PM | Message # 16 |
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| Quote (lol-sama) i told him the same you said to him But in a better way
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Wednesday, 2012-04-25, 4:02 PM | Message # 17 |
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| Quote (KIX) But in a better way Quote (lol-sama) i told him the same you said to him
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spritekeyfinder | Date: Wednesday, 2012-04-25, 4:03 PM | Message # 18 |
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| sgn_15, help me with combo ok
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sgn_15 | Date: Wednesday, 2012-04-25, 4:22 PM | Message # 19 |
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| Quote (spritekeyfinder) sgn_15, help me with combo ok k
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spritekeyfinder | Date: Wednesday, 2012-04-25, 5:02 PM | Message # 20 |
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| so what will i do
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sgn_15 | Date: Wednesday, 2012-04-25, 5:04 PM | Message # 21 |
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| Quote (spritekeyfinder) so what will i do
CMD
;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = ctrl triggerall = statetype = S trigger1 = command = "x" trigger1 = command != "holddown"
;--------------------------------------------------------------------------- ;STATE 201 [State -1] type = ChangeState value = 201 triggerall = statetype = S triggerall = animelemtime(3) >= 0 && stateno = 200 && movecontact trigger1 = command = "x" trigger1 = command != "holddown"
CNS
statedefs for 200, 201
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spritekeyfinder | Date: Wednesday, 2012-04-25, 5:06 PM | Message # 22 |
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| sgn_15, any explanation on what to do
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sgn_15 | Date: Wednesday, 2012-04-25, 5:09 PM | Message # 23 |
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| Quote (sgn_15) triggerall = animelemtime(3) >= 0 && stateno = 200 && movecontact EXPLANATION: 1. stateno = 200
it means you need to be in state 200 (meaning you have to use state 200 first) before you can use state 201
2. animelemtime(3) >= 0
in your anim 200, you can only use state 201 ONLY when you are in the 3RD ANIMELEM of 200 or further
3. movecontact
it means your attack either hits successfully or blocked. it DOES NOT WORK if the attack is DODGEDAdded (2012-04-25, 5:09 PM) ---------------------------------------------
Quote (spritekeyfinder) sgn_15, any explanation on what to do you already have a statedef 200 in the cns and that cmd for 200
so just paste those other codes you don't have in cmd and cns (in their respective places)
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spritekeyfinder | Date: Wednesday, 2012-04-25, 5:10 PM | Message # 24 |
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| Quote (sgn_15) EXPLANATION: 1. stateno = 200
it means you need to be in state 200 (meaning you have to use state 200 first) before you can use state 201
2. animelemtime(3) >= 0
in your anim 200, you can only use state 201 ONLY when you are in the 3RD ANIMELEM of 200 or further
3. movecontact
it means your attack either hits successfully or blocked. it DOES NOT WORK if the attack is DODGED ok got that then i will just post the code in CMD ?
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KIX | Date: Wednesday, 2012-04-25, 5:14 PM | Message # 25 |
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| Quote (sgn_15) EXPLANATION: 1. stateno = 200
it means you need to be in state 200 (meaning you have to use state 200 first) before you can use state 201
2. animelemtime(3) >= 0
in your anim 200, you can only use state 201 ONLY when you are in the 3RD ANIMELEM of 200 or further
3. movecontact
it means your attack either hits successfully or blocked. it DOES NOT WORK if the attack is DODGED Quote (sgn_15) told him the same you said to him
http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
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sgn_15 | Date: Wednesday, 2012-04-25, 5:17 PM | Message # 26 |
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| Quote (spritekeyfinder) ok got that then i will just post the code in CMD ? find the part of cmd where you see the code similar to what i posted
then paste the 201 and 202. you can make more combos. i already explained what they mean to you
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spritekeyfinder | Date: Wednesday, 2012-04-25, 5:24 PM | Message # 27 |
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| sgn_15, i did everything but did not work Added (2012-04-25, 5:24 PM) ---------------------------------------------
Quote (sgn_15) find the part of cmd where you see the code similar to what i posted
then paste the 201 and 202. you can make more combos. i already explained what they mean to you will i add Quote (sgn_15) ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = ctrl triggerall = statetype = S trigger1 = command = "x" trigger1 = command != "holddown" even if i already hav light punch in CMD?
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sgn_15 | Date: Wednesday, 2012-04-25, 5:30 PM | Message # 28 |
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| Quote (spritekeyfinder) even if i already hav light punch in CMD? Quote (sgn_15) then paste the 201 and 202
and also you need the animations and cns states for 201 and 202
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spritekeyfinder | Date: Wednesday, 2012-04-25, 5:49 PM | Message # 29 |
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| sgn_15, the char won't stop punching
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sgn_15 | Date: Wednesday, 2012-04-25, 5:50 PM | Message # 30 |
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| Quote (spritekeyfinder) sgn_15, the char won't stop punching yes. because you did not do all of the things i said
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