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ok damage won't
KIXDate: Wednesday, 2012-04-25, 12:38 PM | Message # 16
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Quote (lol-sama)
i told him the same you said to him

But in a better way


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Wednesday, 2012-04-25, 4:02 PM | Message # 17
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Quote (KIX)
But in a better way


Quote (lol-sama)
i told him the same you said to him



 
spritekeyfinderDate: Wednesday, 2012-04-25, 4:03 PM | Message # 18
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sgn_15, help me with combo ok

 
sgn_15Date: Wednesday, 2012-04-25, 4:22 PM | Message # 19
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Quote (spritekeyfinder)
sgn_15, help me with combo ok

k


 
spritekeyfinderDate: Wednesday, 2012-04-25, 5:02 PM | Message # 20
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Quote (sgn_15)
k

so what will i do blink


 
sgn_15Date: Wednesday, 2012-04-25, 5:04 PM | Message # 21
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Quote (spritekeyfinder)
so what will i do


CMD

;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = ctrl
triggerall = statetype = S
trigger1 = command = "x"
trigger1 = command != "holddown"

;---------------------------------------------------------------------------
;STATE 201
[State -1]
type = ChangeState
value = 201
triggerall = statetype = S
triggerall = animelemtime(3) >= 0 && stateno = 200 && movecontact
trigger1 = command = "x"
trigger1 = command != "holddown"

CNS

statedefs for 200, 201


 
spritekeyfinderDate: Wednesday, 2012-04-25, 5:06 PM | Message # 22
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sgn_15, any explanation on what to do happy

 
sgn_15Date: Wednesday, 2012-04-25, 5:09 PM | Message # 23
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Quote (sgn_15)
triggerall = animelemtime(3) >= 0 && stateno = 200 && movecontact

EXPLANATION:
1.
stateno = 200

it means you need to be in state 200 (meaning you have to use state 200 first) before you can use state 201

2.
animelemtime(3) >= 0

in your anim 200, you can only use state 201 ONLY when you are in the 3RD ANIMELEM of 200 or further

3. movecontact

it means your attack either hits successfully or blocked. it DOES NOT WORK if the attack is DODGED

Added (2012-04-25, 5:09 PM)
---------------------------------------------

Quote (spritekeyfinder)
sgn_15, any explanation on what to do

you already have a statedef 200 in the cns and that cmd for 200

so just paste those other codes you don't have in cmd and cns (in their respective places)


 
spritekeyfinderDate: Wednesday, 2012-04-25, 5:10 PM | Message # 24
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Quote (sgn_15)
EXPLANATION:
1.
stateno = 200

it means you need to be in state 200 (meaning you have to use state 200 first) before you can use state 201

2.
animelemtime(3) >= 0

in your anim 200, you can only use state 201 ONLY when you are in the 3RD ANIMELEM of 200 or further

3. movecontact

it means your attack either hits successfully or blocked. it DOES NOT WORK if the attack is DODGED

ok got that then i will just post the code in CMD ?


 
KIXDate: Wednesday, 2012-04-25, 5:14 PM | Message # 25
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Quote (sgn_15)

EXPLANATION:
1.
stateno = 200

it means you need to be in state 200 (meaning you have to use state 200 first) before you can use state 201

2.
animelemtime(3) >= 0

in your anim 200, you can only use state 201 ONLY when you are in the 3RD ANIMELEM of 200 or further

3. movecontact

it means your attack either hits successfully or blocked. it DOES NOT WORK if the attack is DODGED

Quote (sgn_15)
told him the same you said to him



http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Wednesday, 2012-04-25, 5:17 PM | Message # 26
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Quote (spritekeyfinder)
ok got that then i will just post the code in CMD ?

find the part of cmd where you see the code similar to what i posted

then paste the 201 and 202. you can make more combos. i already explained what they mean to you


 
spritekeyfinderDate: Wednesday, 2012-04-25, 5:24 PM | Message # 27
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sgn_15, i did everything but did not work

Added (2012-04-25, 5:24 PM)
---------------------------------------------

Quote (sgn_15)
find the part of cmd where you see the code similar to what i posted

then paste the 201 and 202. you can make more combos. i already explained what they mean to you

will i add
Quote (sgn_15)
;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = ctrl
triggerall = statetype = S
trigger1 = command = "x"
trigger1 = command != "holddown"

even if i already hav light punch in CMD?


 
sgn_15Date: Wednesday, 2012-04-25, 5:30 PM | Message # 28
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Quote (spritekeyfinder)
even if i already hav light punch in CMD?

Quote (sgn_15)
then paste the 201 and 202


and also you need the animations and cns states for 201 and 202


 
spritekeyfinderDate: Wednesday, 2012-04-25, 5:49 PM | Message # 29
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sgn_15, the char won't stop punching

 
sgn_15Date: Wednesday, 2012-04-25, 5:50 PM | Message # 30
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Quote (spritekeyfinder)
sgn_15, the char won't stop punching

yes. because you did not do all of the things i said


 
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