Flying Grab
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Omegaxis12 | Date: Sunday, 2012-04-22, 3:47 PM | Message # 1 |
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| i'm back in the flying state after doing some of my standing attacks so im trying to make a grab when i'm in the flying state i want my character to fly down towards p2 and grab p2 then fly up then drop p2 and do some damage when p2 hit the ground
but i think im doing everything wrong
can someone help me with this
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sgn_15 | Date: Sunday, 2012-04-22, 3:51 PM | Message # 2 |
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| well for flying down then use velset
then for the grab attempt, you need p1stateno (for grab successful) and p2stateno (for p2 custom state) then a changestate (if the grab was NOT successful)
the state p1 goes to if the grab was successful is up to you how you want to code it. use targetbind to bind p2 to you (p1). targetlifeadd negative value for the damage for p2's custom state, just use changeanim to make p2 visible then selfstate at the end so p2 will have control of its self again
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Omegaxis12 | Date: Sunday, 2012-04-22, 3:57 PM | Message # 3 |
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| thats what i did sir but when my char flew down it just pass through to the ground or stand in the air
i tried puting changestate when y=0 it goes to the standing state but still nothing
btw sir i already made a grab when standing and this is what i followed and just add something else
Message edited by Omegaxis12 - Sunday, 2012-04-22, 4:00 PM |
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sgn_15 | Date: Sunday, 2012-04-22, 4:00 PM | Message # 4 |
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| use pos y >= 0 as trigger to stop the downward velset
remember pos is float value and also that using pos y = 0 is not good enough because that will not trigger if you (p1) did not pass thru pos y = 0 EXACTLY. 0 and above means ground downward
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Omegaxis12 | Date: Sunday, 2012-04-22, 4:02 PM | Message # 5 |
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| aw typo error sorry sir but this is what i really put pos y = 0 not y = 0
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sgn_15 | Date: Sunday, 2012-04-22, 4:02 PM | Message # 6 |
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| trigger1 = pos y >= 0
notice the > sign
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Omegaxis12 | Date: Sunday, 2012-04-22, 4:04 PM | Message # 7 |
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| [State 1234, ChangeState] type = ChangeState trigger1 = pos y >= 0 value = 50
this is what it should look like sir? gonna try this
EDIT: still the same bug
Message edited by Omegaxis12 - Sunday, 2012-04-22, 4:05 PM |
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sgn_15 | Date: Sunday, 2012-04-22, 4:07 PM | Message # 8 |
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| what is state 1234? tell me what that state does.
what do you want to do when you reach the ground? pos y >= 0 means the ground level of mugen
state 50 is fall state. i don't think you want to use the fall state for that attack. maybe at the end of your attack
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Omegaxis12 | Date: Sunday, 2012-04-22, 4:12 PM | Message # 9 |
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| 1234 is the grab attempt while flying sir yes sir ground level of mugen this is what i want to do in attempt when the grab fails and it is near the ground (y=0) it goes to standing state
ye i put state 50 so it doesn't look ugly when the grab fails it just go to standing state (i also tried puting 0 here which is the standing state)
EDIT: OMG i found the solution it is down button when i remove it and just put a button as the trigger the bug is fix
Message edited by Omegaxis12 - Sunday, 2012-04-22, 4:14 PM |
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sgn_15 | Date: Sunday, 2012-04-22, 4:18 PM | Message # 10 |
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| i thought your grab was like this:
grab attempt (p1 not moving) at p2 who is very near or beside p1 then if successful, p1 grabs p2 to the air and slams p2 on the ground
kind of like rock lee's special (if you are familiar with it) where he wraps the opponent then slams it on the ground
that is why i gave you pos y >= 0 as trigger lol. so i misunderstood your idea for your attack
anyway, going back to your problem. you want p1 to go to state 50 if the attack fails? try a simple animtime = 0. that is for the "if grab not successful" situation
the p1stateno in hitdef will take care of the "grab successful" scenarioAdded (2012-04-22, 4:18 PM) ---------------------------------------------
Quote (Omegaxis12) EDIT: OMG i found the solution it is down button when i remove it and just put a button as the trigger the bug is fix i don't get it. but if you said the problem is solved, then good
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Omegaxis12 | Date: Sunday, 2012-04-22, 4:23 PM | Message # 11 |
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| yeah its like rock lee (im a fan of him LOL) but their's a difference when it reaches a certain point in the air it just drop p2 hahaha
PS wait until nxt i might send you the beta of robin
gonna fix other bug of this attack LOL
Message edited by Omegaxis12 - Sunday, 2012-04-22, 4:23 PM |
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sgn_15 | Date: Sunday, 2012-04-22, 4:28 PM | Message # 12 |
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| ok. goodluck. thanks
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Omegaxis12 | Date: Sunday, 2012-04-22, 4:47 PM | Message # 13 |
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| sir i found another proble but don't how to fix this
this is the situation.... p1 is already carrying p2 but the problem is it doesn't stick with p1 but i already used targetbind
this is the pic
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sgn_15 | Date: Sunday, 2012-04-22, 4:48 PM | Message # 14 |
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| post your state with the targetbind
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