test char
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JasonAL123 | Date: Monday, 2011-10-24, 2:55 PM | Message # 1 |
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| Uhhh..I tried to create a char and started a standing animation with a elecbyte template. I put all the stand sprites and put it in the animation. The sprites were all from a group named '1'. I had 3 sprites and time in 2 ticks. I tested the char in winmugen plus to see the stand animation but the char was blinking. Can you help me solve my problem?
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sgn_15 | Date: Monday, 2011-10-24, 6:40 PM | Message # 2 |
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| blinking because you have a blank frame (that was there before you added the stance sprites). all anims have that blank frame just go to your anim and you will see + and - for both the anim number and the frame number. you need to use the - for the frame number, which is below
anim number means 0 (stance), 11 (crouch), etc frame means the sprites, like you said, your 0 anim has 3 sprites but you will see there are 4 because of the blank frame. remove it and it should not blink anymore
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JasonAL123 | Date: Tuesday, 2011-10-25, 7:49 AM | Message # 3 |
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| I used fighter factory classic, there are only 3 sprites and 3 frames in the standing animation time is 2 game ticks per frame, btw...My char is incomplete. Only the intro, standing, turning, walking forward and running forward animations are there, the rest I haven't made. I checked the standing animation but there were no blank frames. Sprite 9000,0 is at the top and sprite 9000,1 is at the bottom. The sprites are arranged by group # smaller to higher. It's still blinking. I used winmugen plus.
Sorry, maybe a bit more specification would be helpful
Message edited by JasonAL123 - Tuesday, 2011-10-25, 7:50 AM |
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sgn_15 | Date: Tuesday, 2011-10-25, 8:14 AM | Message # 4 |
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| i really dont know what is causing the blinking other than blank frames. at least i cant think of any possible reason for now you can send the char if you want here
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JasonAL123 | Date: Tuesday, 2011-10-25, 8:55 AM | Message # 5 |
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| http://www.sendspace.com/file/w6jh96
this is the link, it only has a few sprites and animations, since its just starting
I didn't tamper with the coding template
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sgn_15 | Date: Tuesday, 2011-10-25, 9:03 AM | Message # 6 |
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| ok checked. your stance sprites has 3 frames but the first frame has black background, the other 2 has white now look at your palette, you made your background white (the bottom right color of the palette)
that would probably work if you added the stance sprites as NOT shared palette. but you used shared palette. so your colors must be from the palette and your background color must be the same as the palette's background color
also, better start with new sff rather than deleting those sprites one by one (the blank ones) go to menu bar, sprites ---> New it will make a new sff then save it as shared palette sff then add sprites again
remember one thing though. colors of your small portrait (small icon in select screen) should be from the palette too colors of your big portrait can be NOT from palette (it is recommended also not to have its colors from palette) then you add both as 9000 group sprite but NOT shared palette
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JasonAL123 | Date: Tuesday, 2011-10-25, 11:28 AM | Message # 7 |
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| Hey! Thanks for your help! I'm a bit new on char edit and stuff...I will increase your rep....thanks! Added (2011-10-25, 11:28 Am) --------------------------------------------- ok, i've got a problem again, I tinkered a bit but now the transparency doesn't work. The animation doesn't blink anymore. I used fighter factory ultimate now. can someone help me? btw...I erased all the sprites except for the stand sprites
here's the link to my experimental char
http://www.sendspace.com/file/m1af6z
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