AkuShadow | Date: Tuesday, 2011-09-20, 7:30 AM | Message # 1 |
Knight
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| First make whatever song you want to use into a smaller .wav file and add the song to your characters snd file. Then in your characters .cns file find : [Statedef -2] paste this: [State -2] Type = AssertSpecial TriggerAll = RoundNo = 3 TriggerAll = RoundState = [0,4] Trigger1 = NumHelper(9412) >= 0 flag = NoMusic [State -2] Type = Helper TriggerAll = RoundNo = 3 TriggerAll = RoundState = 0 Trigger1 = NumHelper(9412) = 0 Name = "Seizyaku" StateNo = 9412 ID = 9412 HelperType = Normal Pos = 9999,9999 Postype = p1 Facing = 1 SuperMovetime = 99999999 PauseMovetime = 99999999 Keyctrl = 0 Ownpal = 1
Then find your characters helper file and paste this: [StateDef 9412] Anim = 9999 Ctrl = 0 [State 9412, NotHitBy] Type = NotHitBy Trigger1 = 1 Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP Time = -1 [State 9412, AssertSpecial] Type = AssertSpecial Trigger1 = 1 Flag = NoMusic Flag2 = Invisible Flag3 = UnGuardable [State 9412, PlaySnd] Type = PlaySnd Trigger1 = !Time Value = *,* Volume = 255 Loop = 1 Persistent = 0 SuperMoveTime = 9999 PauseMoveTime = 9999 [State 9412, DestroySelf] Type = DestroySelf Trigger1 = Time = 9999
Change *.* to match the numbers given in the snd file and your good to go.
All credit goes to my friend risenz08 http://www.youtube.com/user/risenz08
Message edited by AkuShadow - Tuesday, 2011-09-20, 7:37 AM |
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