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Change bgm in round 1-?
AkuShadowDate: Tuesday, 2011-09-20, 7:30 AM | Message # 1
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First make whatever song you want to use into a smaller .wav file and add the song to your characters snd file.
Then in your characters .cns file find :
[Statedef -2]
paste this:
[State -2]
Type = AssertSpecial
TriggerAll = RoundNo = 3
TriggerAll = RoundState = [0,4]
Trigger1 = NumHelper(9412) >= 0
flag = NoMusic
[State -2]
Type = Helper
TriggerAll = RoundNo = 3
TriggerAll = RoundState = 0
Trigger1 = NumHelper(9412) = 0
Name = "Seizyaku"
StateNo = 9412
ID = 9412
HelperType = Normal
Pos = 9999,9999
Postype = p1
Facing = 1
SuperMovetime = 99999999
PauseMovetime = 99999999
Keyctrl = 0
Ownpal = 1

Then find your characters helper file and paste this:
[StateDef 9412]
Anim = 9999
Ctrl = 0
[State 9412, NotHitBy]
Type = NotHitBy
Trigger1 = 1
Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
Time = -1
[State 9412, AssertSpecial]
Type = AssertSpecial
Trigger1 = 1
Flag = NoMusic
Flag2 = Invisible
Flag3 = UnGuardable
[State 9412, PlaySnd]
Type = PlaySnd
Trigger1 = !Time
Value = *,*
Volume = 255
Loop = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999
[State 9412, DestroySelf]
Type = DestroySelf
Trigger1 = Time = 9999

Change *.* to match the numbers given in the snd file and your good to go.

All credit goes to my friend
risenz08
http://www.youtube.com/user/risenz08


Message edited by AkuShadow - Tuesday, 2011-09-20, 7:37 AM
 
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