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Music changes
AkuShadowDate: Monday, 2011-09-19, 6:47 AM | Message # 1
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Hey guys, I came up with a code:
[State -2]
type=AssertSpecial
trigger1=roundno=1
flag=nomusic
[State -2]
type=playsnd
trigger1=roundno=1
value=*,*
channel=-15
loop=1
volume=0

*,* = whatever sound value you want

to change the bgm to a new song during a certian round.
So far it works but its repeating way too many times and its not finishing.
Can anyone (coders preferred) help me?


Message edited by AkuShadow - Monday, 2011-09-19, 6:48 AM
 
sgn_15Date: Monday, 2011-09-19, 8:15 AM | Message # 2
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is this for chars or stages? are your music too short?

 
AkuShadowDate: Monday, 2011-09-19, 8:24 AM | Message # 3
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This is for a character to use:
-an mp3 converted to a wav
-placed in the snd file with a new value (*.*)
-to replace the bgm in the third round. Hence the (flag=nomusic)(I changed trigger to round 1 for testing)

Again this does work just not correctly.


Message edited by AkuShadow - Monday, 2011-09-19, 8:37 AM
 
sgn_15Date: Monday, 2011-09-19, 9:04 AM | Message # 4
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I am not really sure how this will work, especially if there is a music for the stage you are playing on. try to change the music first. i havent tried this, so I dont know the perfet way to do this

 
AkuShadowDate: Tuesday, 2011-09-20, 7:17 AM | Message # 5
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well what its currently doing is cancelling the music but playing repeatedly and restarting itself.

Added (2011-09-20, 7:17 Am)
---------------------------------------------

Quote (AkuShadow)
try to change the music first.

I found a way. I'll post in mugen tutorial.
 
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