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How to code one thing...
vhcm21Date: Thursday, 2011-09-15, 1:23 PM | Message # 1
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Someone knows how to code an ability if it works it results in a draw, please?
 
sgn_15Date: Thursday, 2011-09-15, 6:24 PM | Message # 2
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what do you mean draw? like both p1 and p2 have zero life? be more specific on what kind of ability this is so we will know how to help you code it.

 
ValterXDate: Thursday, 2011-09-15, 8:34 PM | Message # 3
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He mean clash system....


 
vhcm21Date: Thursday, 2011-09-15, 10:33 PM | Message # 4
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I'm asking only how to have p1 and p2's life reduced to zero?

Added (2011-09-15, 10:31 PM)
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I mean... "...reduced to zero."

Added (2011-09-15, 10:33 PM)
---------------------------------------------
And it is an ability which p1 and p2 dissapear with zero life...

 
sgn_15Date: Friday, 2011-09-16, 8:00 AM | Message # 5
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well you want the simplest method to achieve this is

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = unguardable

then use hitdef

hitdef
trigger = whatever
blah
blah
blah
blah
damage = p2life
blah
blah

lifeadd
trigger1 = movehit
value = -life

that will make p1 and p2 both dead ONLY when your attack HITS the enemy (its unguardable but if the enemy dodged it like teleporting or jumping up, it does not count as hit obviously)


 
vhcm21Date: Friday, 2011-09-16, 6:29 PM | Message # 6
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Sorry but it don't works... Only one die...
 
sgn_15Date: Saturday, 2011-09-17, 3:31 AM | Message # 7
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so who dies? p1 or p2?

 
vhcm21Date: Saturday, 2011-09-17, 3:12 PM | Message # 8
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only p2...
 
sgn_15Date: Saturday, 2011-09-17, 5:16 PM | Message # 9
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i got this from my very old minato



notice the codes in yellow




Message edited by sgn_15 - Saturday, 2011-09-17, 5:17 PM
 
vhcm21Date: Saturday, 2011-09-17, 7:01 PM | Message # 10
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Sorry, it also don't works...
 
anis91Date: Saturday, 2011-09-17, 7:11 PM | Message # 11
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try looking at rare akuma's suicide ability code, maybe it can help you when u add sgn's code too?

if u need to see any animation you want to see
the pm button is down-left
 
sgn_15Date: Saturday, 2011-09-17, 7:23 PM | Message # 12
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Quote (vhcm21)
Sorry, it also don't works...

do you even have a red clsn box in your attack anim? and obviously they wont work if you dont have 36th and 37th animelem in your anim. adjust the codes according to your char

those codes work in my char

Added (2011-09-17, 7:23 PM)
---------------------------------------------
well that is the practical way of coding it. i am too lazy to think of other ways that are sure to work without trying them myself
maybe ask lightmatt


 
vhcm21Date: Saturday, 2011-09-17, 9:18 PM | Message # 13
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Well, the is the coding of the ability starts officially at statedef 1460.

Threre is my BETA Danzou:
http://www.mediafire.com/?lp9b9uy7p46s5av

Well, if you want you can tell me the problem or you can put the ability working modifying it...

Tell me the results please:

And THANKS FOR THE HELP, I'll try to help you, if I could...
(Sorry for my English)

Added (2011-09-17, 9:18 PM)
---------------------------------------------
And what Akuma has that ability, anis91?

 
anis91Date: Saturday, 2011-09-17, 10:07 PM | Message # 14
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Quote (vhcm21)
And what Akuma has that ability, anis91?

plz don't call me my full, name just say anis, any or evil ryuXD, and Giji ultima gouki oddity has that ability, called "suicide" and btw, if u make a mistake/wana say something else, u don't need to add a new post, just click this buttonat bottom right, and u'll edit your post wink


if u need to see any animation you want to see
the pm button is down-left
 
LightmattDate: Sunday, 2011-09-18, 6:05 AM | Message # 15
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You might want to begin by telling us how to perform said move. I'm looking at the code right and I can say is:

Maybe it'll if you change this:

[State 1460, LifeAdd]
type = LifeAdd
trigger1 = Time = 350
value = -life
kill = 1
absolute = 1

to this:

[State 1460, LifeAdd]
type = LifeAdd
trigger1 = P2Life = 0
value = -life
kill = 1
absolute = 1

Then again I can't test it because I don't know the command to do it.


 
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