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Boss Arcade
OzuDate: Wednesday, 2011-07-06, 4:08 AM | Message # 1
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I hope I'm in right forum,
As you can see I'm new in this,

How to make chars join as enemy in arcade mode?,
and how to make one of them as a Boss?,,
 
uzumakisDate: Wednesday, 2011-07-06, 12:51 PM | Message # 2
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for this you have to make some variation in the select.def file
at the end there is a numbering mode reffered to different levels when a character is added it is given a particular number lets suppose i have apollo orochi i wanna make him a boos level character
when i enter him in the mugen i give him numbering as follows
apollo orochi, stages/Buildings_Day_HR.def, order = 10
in the upper code i wrote the name of the character then the stage in which he appears and finally his order which is 10 named as boss level in this way he appers on the last stage i hope you understand



 
OzuDate: Wednesday, 2011-07-06, 1:54 PM | Message # 3
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Thanks, I will try it,
If I have a problem, I'll ask again,,
 
uzumakisDate: Wednesday, 2011-07-06, 2:11 PM | Message # 4
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hmm sure ?
this is the portion where you can ask any question with frankness



 
OzuDate: Friday, 2011-07-22, 8:03 PM | Message # 5
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Are only max 10 chars for arcade?,,
 
uzumakisDate: Friday, 2011-07-22, 11:36 PM | Message # 6
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nope the boss of the game s you know is the last member for finishing the game as you can number more of your characters to higher level so you are no limited to 10 you can give them any number but they should fol;low some certain rythem


 
OzuDate: Saturday, 2011-07-23, 8:05 AM | Message # 7
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Quote (uzumakis)
they should fol;low some certain rythem

Okay, higher level needs greater char, right?,,
 
uzumakisDate: Saturday, 2011-07-23, 10:06 AM | Message # 8
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absolutely risht


 
OzuDate: Monday, 2011-07-25, 10:41 PM | Message # 9
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When I typed "order=1", It wasn't appear as 1st enemy,
or I missed something?,

abyss, stages/YDA_Genosha_Operation.def, order=1
 
EsperDate: Tuesday, 2011-07-26, 0:27 AM | Message # 10
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Quote (Ozu)
When I typed "order=1", It wasn't appear as 1st enemy,
or I missed something?,

abyss, stages/YDA_Genosha_Operation.def, order=1


That's because the defualt "order" for every character is 1
That means, if you want to fight a certain char first,
you'll have to give everyone else an order=2

Also, take a look at your select.def
Look at this part
arcade.maxmatches

Mine looks like this
arcade.maxmatches = 3,2,0,0,0,0,0,0,1

This shows how many enemies you'll fight with the order you chose

in arcade matches,
i'll fight 3 enemies with order=1
2 with order=2
and 1 with order=1

The same thing applies for your teammatches





 
OzuDate: Tuesday, 2011-07-26, 0:46 AM | Message # 11
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Still, I don't get it,
What's mean of number 3,2, some 0s, and 1,
Quote (Esper)
arcade.maxmatches = 3,2,0,0,0,0,0,0,1

What will happen if I change these number?,,
 
EsperDate: Tuesday, 2011-07-26, 8:50 AM | Message # 12
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Quote (Ozu)
What will happen if I change these number?,,

If you change the numbers, you change the no. of enemies you fight
Try it

Let's say that you have char's with order=3
If you want to fight 5 chars with order=3 you'll have to this
arcade.maxmatches = 0,0,5,0,0,0,0,0,0

Ok
It's kinda like this...

arcade.maxmatches = 0,0,5,0,0,0,0,0,0
1,2,3,4,5,6,7,8,9

It's by order
It let's you set the number of chars you'll fight with the specific order you choose
Hope that was clear enough







Message edited by Esper - Tuesday, 2011-07-26, 8:54 AM
 
OzuDate: Thursday, 2011-08-04, 6:35 PM | Message # 13
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Let me try,
If I want fight a 3 chars with order=1, 5 chars with order=2, 1 exactly char with order=9,
So, It must be
arcade.maxmatches = 3,5,0,0,0,0,0,0,1

How is it?,,
 
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