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hi-res sprite issue (need help)
sgn_15Date: Saturday, 2011-06-25, 9:59 AM | Message # 1
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well i have a hi-res effect that mostly color blue, i want to make it color green. i tried to use palfx in cns but it doesnt work perfectly (because when i used A trans) even the black BG is still there with green effect also.

now i tried to recolor it using photoshop cs5 and using hue/saturation to make it green. then when i add to sff and tried coding it as helper and explod. it doesnt appear in mugen (my guess would be because the colors are messed up)

what is a good way to recolor a hi-res sprite? what i want is for it to appear green in mugen, dont care if the actual sprite is still blue or not

Added (2011-06-25, 9:59 Am)
---------------------------------------------
bump

anyone knows how to recolor hi-res effects in ps or gmp?


 
BladeStorm_XDate: Saturday, 2011-06-25, 3:03 PM | Message # 2
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why don't you try replacing the colours on the palette. that might work.
 
EsperDate: Saturday, 2011-06-25, 5:09 PM | Message # 3
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Quote (BladeStorm_X)
why don't you try replacing the colours on the palette. that might work.

I was thinking the same thing...
He probably tried that already though





 
sgn_15Date: Saturday, 2011-06-25, 5:12 PM | Message # 4
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Quote (BladeStorm_X)
why don't you try replacing the colours on the palette. that might work.

i havent tried. theres too many colors when its hi-res. it would have been too much work to do for a single sprite
i already know how to make it work in mugen, problem is. it sucks in quality.

so now my problem is the correct way of recoloring it in ps or gimp , meaning i need tips on better recoloring (i already know what is needed to make it work in mugen)


 
BabricogurlDate: Saturday, 2011-06-25, 11:07 PM | Message # 5
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Quote (sgn_15)
i add to sff and tried coding it as helper and explod. it doesnt appear in mugen (my guess would be because the colors are messed up)


Did you make a act palette for it then add in your .sff, if not it won't apper.

Try this as well, code:


;Green
[State 0, PalFXWiz]
type = PalFX
trigger1 = time = 0
time = 35
add = 0,100,50
mul = 20,120,24
invertall = 0
color = 0

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 0, Trans]
type = Trans
trigger1 = 1
trans = add


http://www.youtube.com/user/TheBabricogurl
 
sgn_15Date: Sunday, 2011-06-26, 9:38 AM | Message # 6
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no. it appears in sff but not in mugen play.
and i already tried palfx. palfx rarely works on hd sprites/effects because the BG and the black outer layering of the hd sprites are almost the same. mugen doesnt recognize it.

palfx works perfectly for low-res but not hi-res
and yeah i tried normal, A, A1, S trans but the palette is not working. i mean palette is not recognized by mugen


 
BabricogurlDate: Sunday, 2011-06-26, 8:20 PM | Message # 7
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Quote (sgn_15)
palfx rarely works on hd sprites/effects because the BG and the black outer layering of the hd sprites


It work for all my hd sprites.. . but can you maybe post a pics are send the sprite in a pm, so I can have a look, if you dont mind?


http://www.youtube.com/user/TheBabricogurl
 
sgn_15Date: Monday, 2011-06-27, 6:47 PM | Message # 8
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Quote (Babricogurl)
It work for all my hd sprites.. . but can you maybe post a pics are send the sprite in a pm, so I can have a look, if you dont mind?

lol. maybe you are a god, everything is working fine for you even your knowledge of coding huh
hahahahaha

i need to learn to recolor them properly. i want to recolor many effects but i cant even recolor 1 single hd effect sprite properly. nvm thanks anyways


 
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