Rock Lee by FLOSSR3 & DAVID11
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Kiril2212 | Date: Thursday, 2011-05-12, 2:14 AM | Message # 1 |
Knight
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| Every time i hit the opponent a tiny rock lee appears heres the pic to better understand
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MB | Date: Thursday, 2011-05-12, 10:55 AM | Message # 2 |
Squire
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| Which mugen engine do you use? FLO said it works only in Mugen 1.0
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uzumakis | Date: Thursday, 2011-05-12, 12:06 PM | Message # 3 |
M.W.O.G SENUCH AIZEN
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| there isnt any fault of mugen it is in coding or there is somefault in the sprite formation and arrangement specially their oder
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Kiril2212 | Date: Thursday, 2011-05-12, 11:42 PM | Message # 4 |
Knight
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| yes i think thats what it is so if anyone can fix it plz do so heres the link LINK
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Ironheat | Date: Thursday, 2011-05-12, 11:59 PM | Message # 5 |
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| I think there is another link that flossr posted but i don't remember i think in codingschool.ucoz.com
<--- 99% NarutoHeat.Com
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TeckN3rD | Date: Saturday, 2011-07-02, 11:02 AM | Message # 6 |
Baby
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| So someone could fix this? I really want this char,IS THE BEST ROCK LEE EVER.
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ValterX | Date: Saturday, 2011-07-02, 12:57 PM | Message # 7 |
The Chosen One
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| It is someting in the sprites that made that
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vhcm21 | Date: Friday, 2011-08-05, 6:59 PM | Message # 8 |
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| One thing is true... When I play with Lee in my mugen, it happens that, but in naruto mugen fusion 2011's demo, it doesn't happen.
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sgn_15 | Date: Friday, 2011-08-05, 7:31 PM | Message # 9 |
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| i dont think thats an issue of compatibility. based on the pic alone, its a resized explod or helper. anim or anim number or state number of that is most likely wrong
i think theres a wrong anim in there. i will try to take a look at it tomorrow if its still not fixed by tomorrow. i dont have time for that right now
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anis91 | Date: Saturday, 2011-08-06, 3:16 AM | Message # 10 |
Knight
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| Quote (sgn_15) i dont think thats an issue of compatibility. based on the pic alone, its a resized explod or helper. anim or anim number or state number of that is most likely wrong
i think theres a wrong anim in there. i will try to take a look at it tomorrow if its still not fixed by tomorrow. i dont have time for that right now yeah i think that the hitspark animation was changed/wrong grouped, u may fix that, open *.sff file with fighter factory and read the name of animations, when u see something like "normal hitspark/hit effect/hitspark" and u see rock lee, look for the group(if u know how to use fighter factory) which represents a hitspark, and just change the animation, easy.
if u need to see any animation you want to see the pm button is down-left
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ichidori555 | Date: Saturday, 2011-08-06, 3:54 AM | Message # 11 |
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| Quote (anis91) yeah i think that the hitspark animation was changed/wrong grouped, u may fix that, open *.sff file with fighter factory and read the name of animations, when u see something like "normal hitspark/hit effect/hitspark" and u see rock lee, look for the group(if u know how to use fighter factory) which represents a hitspark, and just change the animation, easy. The issue would be in the cns. not the sff unless flossr3 or david11 actually used wrong sprites for the hitspark's group.
Quote (sgn_15) i dont think thats an issue of compatibility. based on the pic alone, its a resized explod or helper. anim or anim number or state number of that is most likely wrong
i think theres a wrong anim in there. i will try to take a look at it tomorrow if its still not fixed by tomorrow. i dont have time for that right now Lol. hope you manage to find time to do that and help all these people. I'd do it, but im lazy even when i have time.
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sgn_15 | Date: Saturday, 2011-08-06, 8:46 AM | Message # 12 |
God
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| well i took a look at the char and all i can say is "bad coding habit" they used a frigging non-damaging helper for the hitspark could have used a simple explod (explod can be scaled too) then there is no point to using angledraw since they HAVE rotated sprites already in sff anyway other things in the statedef of the hitspark helper is either not really needed or available in explod OVERALL: too much work for a busy man like me to turn all of them into explod
im sorry, please ask some other coder to fix it. or just migrate to 1.0Added (2011-08-06, 8:43 Am) --------------------------------------------- idk which codes are having the compatibility issues. i think its the constants. since the other sctrls should be usable in winmugen. i tried shortcut by removing some codes then trying them. the hitsparks are still rock lee Added (2011-08-06, 8:46 Am) --------------------------------------------- p.s. someone already asked the coders to fix that problem long ago. even they cant fix it.
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BladeStorm_X | Date: Saturday, 2011-08-06, 10:38 AM | Message # 13 |
The Chosen One
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| Yep I have that problem with almost all of Flo's chars.
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sgn_15 | Date: Saturday, 2011-08-06, 11:00 AM | Message # 14 |
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| Quote (BladeStorm_X) Yep I have that problem with almost all of Flo's chars. you have been saying youre a good coder and such, now fix it and prove youre a good coder (and better than me)
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BladeStorm_X | Date: Saturday, 2011-08-06, 11:17 AM | Message # 15 |
The Chosen One
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| Quote (sgn_15) you have been saying youre a good coder and such, now fix it and prove youre a good coder (and better than me) 1.When have I ever said this. 2.When have I ever said this. 3.When have I ever said this.
Give me proof
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