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Punch combo
BabricogurlDate: Tuesday, 2010-04-13, 4:42 PM | Message # 1
Hero
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Find the Stand Light Punch and tweak it to this:
Are any stand crouch are jump kick && puches

; Punch
[State -1, Punch]
type = ChangeState
value = Any statedef
triggerall = command = "any command"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6

Remove Stand Medium Punch and tweak this:
; Punch2
[State -1, Punch2]
type = ChangeState
value = Any statedef
triggerall = command = "same as last"
triggerall = command != "holddown"
trigger1 = stateno =previous stateno && time = [from stateno 200's attack time,to near end time]

Remove Stand Hard Punch and tweak this:
; Punch3
[State -1, Punch3]
type = ChangeState
value = Any statedef
triggerall = command = "same as last"
triggerall = command != "holddown"
trigger1 = stateno = previous stateno && time = [from stateno 201's attack time,to near end time]


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