Experimenting with trasparency I found this out.
This transparency anim code allows to make characters fade in/fade out. Fade In
0,0, 0,0, 3,, AS0D256
0,0, 0,0, 3,, AS16D240
0,0, 0,0, 3,, AS32D224
0,0, 0,0, 3,, AS48D208
0,0, 0,0, 3,, AS64D192
0,0, 0,0, 3,, AS80D176
0,0, 0,0, 3,, AS96D160
0,0, 0,0, 3,, AS112D144
0,0, 0,0, 3,, AS128D128
0,0, 0,0, 3,, AS144D112
0,0, 0,0, 3,, AS160D96
0,0, 0,0, 3,, AS176D80
0,0, 0,0, 3,, AS192D64
0,0, 0,0, 3,, AS208D48
0,0, 0,0, 3,, AS224D32
0,0, 0,0, 3,, AS240D16
0,0, 0,0, 3,, AS256D0
Fade Out
0,0, 0,0, 3,, AS256D0
0,0, 0,0, 3,, AS240D16
0,0, 0,0, 3,, AS224D32
0,0, 0,0, 3,, AS208D48
0,0, 0,0, 3,, AS192D64
0,0, 0,0, 3,, AS176D80
0,0, 0,0, 3,, AS160D96
0,0, 0,0, 3,, AS144D112
0,0, 0,0, 3,, AS128D128
0,0, 0,0, 3,, AS112D144
0,0, 0,0, 3,, AS96D160
0,0, 0,0, 3,, AS80D176
0,0, 0,0, 3,, AS64D192
0,0, 0,0, 3,, AS48D208
0,0, 0,0, 3,, AS32D224
0,0, 0,0, 3,, AS16D240
0,0, 0,0, 3,, AS0D256
When you decrease Substraction and increase Addition you make the character fade out.
When you increase Substraction and decrease Addition you make the character fade in.
Renember that you may modify times too. A good idea if you want to make this shorter even when you change time to 1 is to remove some of the medium anims; if you want it longer, add some more. Example of shorter:
0,0, 0,0, 3,, AS256D0
0,0, 0,0, 3,, AS224D32
0,0, 0,0, 3,, AS192D64
0,0, 0,0, 3,, AS160D96
0,0, 0,0, 3,, AS128D128
0,0, 0,0, 3,, AS96D160
0,0, 0,0, 3,, AS64D192
0,0, 0,0, 3,, AS32D224
0,0, 0,0, 3,, AS0D256
This may be useful for teleports, ghost chars, explods, what you want.
Hope I helped.