Super Smash Bros MGSSJ2 Project
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MGSSJ2 | Date: Tuesday, 2009-11-03, 6:41 AM | Message # 1 |
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| Holidays are coming to me, so I am starting to think what can I do in that long time. I soon came out with a good idea: a SSB MUGEN, including custom screenpack, SSB and SSBM chars, SSB/SSBM stages, and some other cool things I haven't still thought. These will be the features I thinked about: - Whole custom SSB screenpack. - Interactive stages, like SSB ones. - The next complete/almost complete chars: Mario, Luigi, Link, Jigglypuff, Kirby, Ness, Lucas, Mr Game & Watch, Master Hand, Pokemon Trainer, Wario, Sonic. - The next self-made chars: Donkey Kong, Samus, Pikachu, Captain Falcon, Young Link, Marth, Ganondorf, Zelda, Peach, Ice Climbers, Mewtwo, Pichu, Diddy Kong, Toon Link, Solid Snake. - The next crappy, but INCLUDED chars: Yoshi, Fox, Falco, Bowser. - For now, the next stages: Peach's Castle, Hyrule Castle, Dream Land, Mushroom Kingdom, Final Destination, Battlefield, Onett, Fourside, Super Flat Zone, Peach's Castle (SSBM), Yoshi's Island (SSBM), Green Hill Zone (SSBB). Quiet a long project, but it will hold me busy all my holidays... Feel free to make comments/suggestions.
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buy | Date: Tuesday, 2009-11-03, 5:24 PM | Message # 2 |
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| That is a great project. How are you going to create Interactive stages? I think only on the new mugen they will be possible.
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asrwgm | Date: Tuesday, 2009-11-03, 9:57 PM | Message # 3 |
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| Dang, so you're really gonna do this. Good luck with it MG @buy, they are possible in normal MUGEN, just like how Bane did it, the stage becomes interactive because of the animations in the stages. Lets say there is anim 22500 in the stage DEF file, if the character has some kind of coding which cooperates with the animation of the stage, like AnimExist(22500) or some other type of code, then new features of the stage will be available when the certain character plays in the stage. But the codes for it must be coded inside the character. (Sorry for the sucky explanation, I'm not really good at explaining things -_-")
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Neo_Fire_Sonic | Date: Wednesday, 2009-11-04, 4:32 AM | Message # 4 |
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| can I help you find chars? please???? I had like 2 ssbb prodjets for mugen before my computer crashed. I still have the stages though
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MGSSJ2 | Date: Wednesday, 2009-11-04, 5:53 AM | Message # 5 |
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| Quote (V-Nix) Lets say there is anim 22500 in the stage DEF file, if the character has some kind of coding which cooperates with the animation of the stage, like AnimExist(22500) or some other type of code, then new features of the stage will be available when the certain character plays in the stage. But the codes for it must be coded inside the character. (Sorry for the sucky explanation, I'm not really good at explaining things -_-") I thought you did this through the "dummy" thing on the stage, for setting the stage at a specific position in the 1st tick of the round, then reset it on the 2nd tick, and making the char identify the position of the stage in the 1st tick, set a var, then set some helpers to make the whole stage things (stage fatalities, stage things that damage, stage plataforms, etc). Your way is easier? If so, please PM me a tutorial or a link to it Quote (Neo_Fire_Sonic) can I help you find chars? please???? I had like 2 ssbb prodjets for mugen before my computer crashed. I still have the stages though I will do all the char coding and screenpack coding by myself, I like to do it . But the stages will really help me, anyone not listed up there will help. PM them to me please. Soon I'll post a pic of the whole char sprites.
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asrwgm | Date: Wednesday, 2009-11-04, 10:04 AM | Message # 6 |
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| Well I dont have a tut & I never tried it before, I just happen to read it when a certain char creator was explaining how the stage could get extra components (like traps on the stage), when his character was playing in the stage.
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buy | Date: Wednesday, 2009-11-04, 4:35 PM | Message # 7 |
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| Quote I'm not really good at explaining things -_-") Well, you succeeded this time.
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squirrelking | Date: Wednesday, 2009-11-04, 8:59 PM | Message # 8 |
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| Quote (asrwgm) they are possible in normal MUGEN, just like how Bane did it, the stage becomes interactive because of the animations in the stages. Lets say there is anim 22500 in the stage DEF file, if the character has some kind of coding which cooperates with the animation of the stage, like AnimExist(22500) or some other type of code, then new features of the stage will be available when the certain character plays in the stage. But the codes for it must be coded inside the character. (Sorry for the sucky explanation, I'm not really good at explaining things -_-") so the stage will be interactive with only certain chars?
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MGSSJ2 | Date: Wednesday, 2009-11-04, 9:12 PM | Message # 9 |
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| Quote (squirrelking) so the stage will be interactive with only certain chars? Yep. You can modify the common1.cns file on the MUGEN data folder, and some more chars will work too, but ONLY the ones which doesn't have own common1.cns files, and ONLY if it's full coding (no sprites/sounds on it, althrough you may add them into the common fight .sff and .snd files).
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MGSSJ2 | Date: Sunday, 2009-11-08, 2:40 AM | Message # 10 |
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| I bring you a pic. All included chars in a very little Final Destination stage: I removed some chars from the game (Yoshi, Wario, Pichu, Peach, and Toon Link). Reasons: Wario will just not fit in the game; Yoshi misses a lot of sprites, and is very big, same for Pichu, and for Peach; and Toon Link didn't fit with the rest of the sprites. I'm thinking on removing Donkey Kong too, or in changing his sprites, but I don't seem to find any good one. Stages are still there, though, and I have some new stages in mind: Fountain of Dreams, Mute City, Pokemon Stadium (these 3 thanks to Neo_Fire_Sonic), and Mushroom Kingdom (SSBM).
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squirrelking | Date: Tuesday, 2009-12-01, 0:27 AM | Message # 11 |
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| do you mean pikachu or actually pichu? cause pichu would be cool, ut is not in brawl
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MGSSJ2 | Date: Tuesday, 2009-12-01, 1:33 AM | Message # 12 |
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| Quote (squirrelking) do you mean pikachu or actually pichu? Pichu, I have his sprites but he won't be included.
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asrwgm | Date: Tuesday, 2009-12-01, 4:00 AM | Message # 13 |
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| Let me guess, Pichu sprite sheet is incomplete?
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MGSSJ2 | Date: Tuesday, 2009-12-01, 4:15 AM | Message # 14 |
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| Quote (asrwgm) Let me guess, Pichu sprite sheet is incomplete? Already said: Quote (MGSSJ2) Yoshi misses a lot of sprites, and is very big, same for Pichu
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asrwgm | Date: Tuesday, 2009-12-01, 4:19 AM | Message # 15 |
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| At least MewTwo is there,hurray for my fave Pokemon =P
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