Since I am no longer playing the role of Sephiroth, I decided that it would be a good idea to change my attack list.
the following is my new list, it is just a beta and may change if I feel that my abilites are to cheap or unfair, so bear with me: Weapon: None
Natural Ability: Saiyan Heritage (SinGoku becomes stronger and more savage after every battle, or when he recovers from a near death experiance.)
Supers:
1. Instant Transmission (IT for short- allows for light speed movement)
2. Flight (able to fly)
3. Kamehameha x10 ( a powerfull blast from hands)
4. Hightend Senses (able to detect the location of opponent, even if hidden, only works on organic opponents, cannot sense robots or spirits)
Ultimates:
1. SS5 Final Kamehameha x100 (Transforms to SS5 and launches a massive amount of energy from his hands, causing terrible damage, Can only be used in SS5 state, and returns to normal afterwards.)
2. Stardust Oblivion x100 ( Stardust Breaker x10 + Hellzone Grenade- Launches multiple Stardust Breakers that surround the opponent, striking simultaneously from all angles, causing Devestating damage or incappacitation.
3. SS6 Transformation ( transforms into SS4 state, greatly increases strength,defense, and senses.
Stardust Oblivion x100can be used in this state.)
4. Reaver ( mustering up all of the anger, hatred and rage burning in his heart, Singoku concentrates his power inward, forcing his body to undergo a violent transformation, His power rises to new, uncharted, and malicious levels, Sinister wings grow from his back -wings store all the energy he gathers, Singoku's body cannot contain it all-, his physical strength does not change, but his power and speed grow expinentially, his attitude and composure also become more malicious and sinister.
Singoku's body is forever altered every time he transforms to this stage -i.e. a wing never goes a way, his facial features change, his height changes, his voice, etc.)
Ultimate:
1. Eternal Dragon Fist ( Transforms to SS5 state and gathers all of his energy into his fist and punches, energy manifests into a dragon when released causing massive damage, can be stopped before launched,but unstoppable once released, can be avoided if opponent is fast enough to outrun the user.)
2. SolarWind Destroyer ( gathers a large portion of energy from everything around him, then add his own negative energy, forms into a ball over his head and throws it, damage varies depending on what transformation user is using - normal=severe, SS4=terrible, SS5=cataclysmic- can be prevented by breaking the concentration of the user, can be stopped if opponent is strong enough to deflect.)
Instant Kill:
SS6 Sinister Shine x100 (Gathers all of his energy transforming to SS6, and releases a gargantuan energy blast of malicious negative energy, obliterating anything that comes into contact, cannot be stopped once fired. Can only be fired in a straight line, user is unable to use hyper or ultimate moves afterward.
Strengths: SinGoku's strength comes from his "I will not die" attitude, despite any situation he may find himself in, he will not surrender or back down. He is always trying new ways to defeat his opponents, always coming up with new tactics to use, and uses his surroundings. Combine his no quit attitude with his abiltiy to become stronger after every battle (win or lose), SinGoku can eventually overwhelm most he fights against.
Weakness: SinGoku's biggest weakness is his natural aggression, he sometimes allows his anger and ferocity cloud his better judgement, which sometimes gets him into difficult situations. Its difficult to make SinGoku lose his composure, but once you do, he might as well be a mindless savage (see Broli), it doesnt matter how much power he may have, if he cant control himself, he simply cant win.
Well, there's my new list.
If you have an idea on how I can modify it, or you think its to unfair, I am open to any and all suggestions.