GojiMaster | Date: Monday, 2011-09-05, 7:49 PM | Message # 1 |
Squire
Group: contributor
Messages: 64
Awards: 0
Reputation: 0
Reproofs: 0%
Status: Offline
| So im browsing through the docs folder, when im looking at the sprite docs, it has a ton of info on gethit sprites, but im not getting anything, could someone please explain it to me?
Second, how do you make chain combos? Like when you press a button like 5 times in a row it should do 5 attacks?
Thx for the help!
|
|
| |
sgn_15 | Date: Tuesday, 2011-09-06, 9:32 AM | Message # 2 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| well if you are trying to follow ALL the gethit sprite of kfm using the ones normally in chibi sheets, it is a FACT that damage poses are not really that many. well obviously you repeat the ones looking like the most similar and you need the most basic ones like lie down, get up, basic stand damage poses
as for combos, cns is normal, make as many statedefs per attack as you want, the combos are done in the cmd
;--------------------------------------------------------------------------- ; Standing Strong Kick [State -1, Standing Strong Kick] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl
[State -1] type = ChangeState value = 253 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = time >= 15 && stateno = 250 && movecontact
[State -1] type = ChangeState value = 254 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = time >= 10 && stateno = 253 && movecontact
look at the codes how it works remove the movecontact if you want them to work even if not having contact with enemy adjust the other values according to your char
|
|
| |