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Explod problems
GojiMasterDate: Tuesday, 2011-02-08, 2:05 AM | Message # 1
Squire
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Im trying to make a char where whenever he wins, lighning appears around him, and fire surrounds him (like a dbz character powering up). I have all the sprites,and i used the explod thing, but nothing works. If someone asks ill post the cns script

 
LightmattDate: Tuesday, 2011-02-08, 7:39 AM | Message # 2
Templar Knight
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please do so. Can't fix something I can't see.

 
GojiMasterDate: Wednesday, 2011-02-09, 4:17 AM | Message # 3
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; Win pose 1
; CNS difficulty: basic
[Statedef 181]
type = S
ctrl = 0
anim = 180
velset = 0,0

[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181, Explod]
type = Explod
trigger1 = Animelem = 1
anim = 5000
ID = 5000
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =

here you go, i really don't know what the problem is, i tried everything


 
MGSSJ2Date: Wednesday, 2011-02-09, 9:39 AM | Message # 4
Mystic Coder
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Try changing the trigger to trigger1 = time = 0 or something like that.
And the problem probably is that your anim number is 5000, the same as one of the necessary damage anims. Try changing it to something like 6000 and check if it works.


 
buyDate: Wednesday, 2011-02-09, 4:08 PM | Message # 5
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anim=5000 is usually used for hitstate. Are you sure the anim number is correct?
 
LightmattDate: Wednesday, 2011-02-09, 4:10 PM | Message # 6
Templar Knight
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He's right never use animations in the 5000 range or they're reserved for gethits.

 
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