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Beam problems
GojiMasterDate: Saturday, 2011-02-05, 10:42 PM | Message # 1
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I'm trying to make a character shoot a beam, like goku doing the kamehama thing. I used the Explod, but the beam doesn't do any damage. Here's the script

[StateDef 9000]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 9000
poweradd = 20
sprpriority = 2

[State 9000, 1]
type = HitDef
trigger1 = AnimElem = 5002
attr = S, NA
damage = 200
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, Explod]
type = Explod
trigger1 = Animelem = 3
anim = 9025
ID = 9025
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove = 1
pausemove = 1
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 1
attr = S, NA
damage = 200
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
;ignorehitpause =
;persistent =

[State 9000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


 
ŁfenrirŁDate: Sunday, 2011-02-06, 8:10 AM | Message # 2
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Try useing a helper

Code
;Stealth Force
[StateDef 1050]
anim = 1050
ctrl = 0
type = S
movetype = A
physics = S
velset = 0,0
poweradd= 0

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 2
value = 16,0
volume = 1
channel = -1
freqmul = 1.0
loop = 0
pan = 0

[State 1050, Helper]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "Stealth Force"
ID =10000
stateno = 10000
pos = 0,-150
scale = 1,1
postype = P1
facing = 1
keyctrl = 0
ownpal = 1

[State 1050, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

this is the action that Soi Fon will make before the Stealth Sqaud Guy comes out comes out

see this it tells when the guy will appear what is name is and what stateno to change to for the helper

Code
[State 1050, Helper]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "Stealth Force"
ID =10000
stateno = 10000
pos = 0,-150
scale = 1,1
postype = P1
facing = 1
keyctrl = 0
ownpal = 1

here is the state number for the helper

Code
[Statedef 10000]
anim = 10000
ctrl = 0
name = "Stealth Force"
movetype = A

see the movetype is A that means its an Action it will do damage

Code

[State 10000, HitDef]
type = HitDef
trigger1 = Time = 0
attr = S, SA
damage = 50,25
guardflag = MA
pausetime = 12,12
hitsound = 5,0
guardsound = 6,0
sparkxy = -15,-50
animtype = Medium
ground.type = High
ground.slidetime = 10
ground.hittime  = 12
ground.velocity = -5
air.velocity = -2,-3

[State 10000, DestroySelf]
type = DestroySelf
trigger1 = Time = 30
ID = 10000
ctrl = 1

then add your Hitdef and your DestroySelf
oh and don't forget to add all those things to make your laser move across the screen.


WIP SoiFon Picture Ripped by Dan Mt
95% click sig to get latest version


Message edited by ŁfenrirŁ - Sunday, 2011-02-06, 8:15 AM
 
sgn_15Date: Sunday, 2011-02-06, 11:59 AM | Message # 3
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an explod never does damage. explod is literally just for effects in mugen. use helper or projectile or whatever that does damage

btw ŁfenrirŁ, your lucy gif has one frame that is not aligned. nice that youre also coding lucy. im coding all fairy tail chars too. happy




Message edited by sgn_15 - Sunday, 2011-02-06, 4:47 PM
 
buyDate: Sunday, 2011-02-06, 3:53 PM | Message # 4
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You can also use a projectile.
 
GojiMasterDate: Sunday, 2011-02-06, 6:11 PM | Message # 5
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I don't know if you guys know what i mean, but whenever i tried making the beam a projectile, it would dissapear if it hit, my thing needs to repeatedly hit

 
LightmattDate: Sunday, 2011-02-06, 9:28 PM | Message # 6
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Looking at your base code you're activating the hitdef when animelem (Meaning that the animation in on its 5002th frame) which is toooo many frames to begin with).

I need you to post your current code so I know whats happening.


 
GojiMasterDate: Sunday, 2011-02-06, 11:06 PM | Message # 7
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Thx u guys! I fixed the problem!

 
ŁfenrirŁDate: Monday, 2011-02-07, 1:16 AM | Message # 8
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Quote (sgn_15)
btw ŁfenrirŁ, your lucy gif has one frame that is not aligned

that happened when I resized with Imageshack happy


WIP SoiFon Picture Ripped by Dan Mt
95% click sig to get latest version
 
sgn_15Date: Monday, 2011-02-07, 5:42 PM | Message # 9
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Quote (ŁfenrirŁ)
that happened when I resized with Imageshack

no its not lol. if that gif is from a mugen char, open it in FF and look at the sprites (that are used in that gif), one of them is 1 or 2 pixels above the others


 
ŁfenrirŁDate: Monday, 2011-02-07, 7:46 PM | Message # 10
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Quote (sgn_15)
no its not lol. if that gif is from a mugen char, open it in FF and look at the sprites (that are used in that gif), one of them is 1 or 2 pixels above the others

just trust me it happened when I resized it I have the original GIf and it doesn't do that it doesn't have that green tint to it either come to think of it dry


WIP SoiFon Picture Ripped by Dan Mt
95% click sig to get latest version


Message edited by ŁfenrirŁ - Tuesday, 2011-02-08, 1:09 AM
 
AkuShadowDate: Saturday, 2011-02-12, 10:58 AM | Message # 11
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wow,...all the coders in the world here and no one will help me.....awesome.
 
Mugen_BoyDate: Saturday, 2011-02-12, 11:17 AM | Message # 12
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Quote (AkuShadow)
wow,...all the coders in the world here and no one will help me.....awesome.

Try to ask (Ichidori?)
I don't know but he might help you.


 
AkuShadowDate: Saturday, 2011-02-12, 11:34 AM | Message # 13
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Quote (Mugen_Boy)
Ichidori

Thanks but I've probly already asked him.
 
Mugen_BoyDate: Saturday, 2011-02-12, 1:38 PM | Message # 14
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Quote (AkuShadow)
Thanks but I've probly already asked him.

Hmmm then go to kyubimugen.ucoz.com and make a thread about this. That site has alot of coders.


 
AkuShadowDate: Saturday, 2011-02-12, 1:45 PM | Message # 15
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Quote (Mugen_Boy)
kyubimugen.ucoz.com

Why would I go there when I dont know spanish?
 
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