First char, first problem...
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Dias200 | Date: Thursday, 2009-12-17, 9:51 PM | Message # 1 |
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| I have the sprites,but i can't create the animations. Please, someone can help me? PS: I don't know how to write in English very much because I'm from Brazil.
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MGSSJ2 | Date: Thursday, 2009-12-17, 11:30 PM | Message # 2 |
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| Moved to MUGEN Begginers Section. Quote (Dias200) I have the sprites,but i can't create the animations. Please, someone can help me? Dunno why... Be sure to add the anims in this way: [Begin Action *number of anim*] Sprite group, sprite number, x offset, y offset, time of sprite. For example, if you want to do a standing anim (0) with the sprites 0,0; 0,1; and 0,2, with 7 ticks of time each sprite, make this. [Begin Action 0] 0,0, 0,0, 7 0,1, 0,0, 7 0,2, 0,0, 7
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Dias200 | Date: Friday, 2009-12-18, 2:23 AM | Message # 3 |
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| Thanks. But now, I found other problem... When I go to test my char, the attack doesn't work. I create the red and the blue CLSN in the animation, but it doesn't work. What I need to do?
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MGSSJ2 | Date: Friday, 2009-12-18, 2:47 AM | Message # 4 |
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| Quote (Dias200) When I go to test my char, the attack doesn't work. I create the red and the blue CLSN in the animation, but it doesn't work. What I need to do? You need to code a HitDef in the state where you char attacks. Here's a simple HitDef you may use: [State Hit] type = HitDef trigger1 = animelem = 3 (put the # of the sprite in the anim where are the red collision boxes) attr = S,NA damage = 20,10 (normal damage, damage when guard) pausetime = 3,8 (pausetime for player 1, pausetime for player 2) hitsound = 5,0 (you may increase the 0 to 1, 2, 3, or 4, depending on the attack strenght) guardsound = 6,0 ground.velocity = -.1,0 (the distance P2 will move horizontal, and vertical) fall = 0 (change to 1 if the attack shall knock down opponent)
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Dias200 | Date: Friday, 2009-12-18, 3:29 AM | Message # 5 |
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| Ok. And when I test my char can't attack. Only works when the other attacks first. When I test in my mugen, he attack's works but the damage in him isn't work.
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MGSSJ2 | Date: Friday, 2009-12-18, 3:36 AM | Message # 6 |
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| Hmm... Dunno which problem is in there, if the damage parameter is set correctly it shall do damage...
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Dias200 | Date: Friday, 2009-12-18, 4:12 AM | Message # 7 |
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| I can't create... Nothing I do work. I use Fighter Factory Ultimate. The damage is easy. The problem is hurt him. Can you send me a tutorial? my e-mail: dias.dias2@hotmail.com
Message edited by Dias200 - Friday, 2009-12-18, 4:14 AM |
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buy | Date: Friday, 2009-12-18, 3:57 PM | Message # 8 |
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| There is a basic tutorial here Code http://www.angelfire.com/jazz/xmurex/ver2/sykchar.htm There are lots of tutorials on youtube.
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Dias200 | Date: Monday, 2009-12-21, 4:00 PM | Message # 9 |
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| Here the download link (wip): http://www.4shared.com/file/177987994/5f2ae5ab/Metal_Knuckles.html Credits: http://www.themysticalforestzone.com/ Treechu (sprites creator) MGSSJ2 and buy (thanks to help me) Sorry, no pictures.
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MGSSJ2 | Date: Monday, 2009-12-21, 10:55 PM | Message # 10 |
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| As if there were a best Sonic sprites site than MFZ And cool I'm in credits Testing now. I'll get a pic too
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Dias200 | Date: Wednesday, 2010-01-06, 7:47 PM | Message # 11 |
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| Metal Knuckles (version 1.1) is here: http://www.4shared.com/file/189821291/e8d03ec/Metal_Knuckles_V11.html
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