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First char, first problem...
Dias200Date: Thursday, 2009-12-17, 9:51 PM | Message # 1
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I have the sprites,but i can't create the animations. Please, someone can help me?

PS: I don't know how to write in English very much because I'm from Brazil.

 
MGSSJ2Date: Thursday, 2009-12-17, 11:30 PM | Message # 2
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Moved to MUGEN Begginers Section.

Quote (Dias200)
I have the sprites,but i can't create the animations. Please, someone can help me?

Dunno why... Be sure to add the anims in this way:

[Begin Action *number of anim*]
Sprite group, sprite number, x offset, y offset, time of sprite.

For example, if you want to do a standing anim (0) with the sprites 0,0; 0,1; and 0,2, with 7 ticks of time each sprite, make this.

[Begin Action 0]
0,0, 0,0, 7
0,1, 0,0, 7
0,2, 0,0, 7


 
Dias200Date: Friday, 2009-12-18, 2:23 AM | Message # 3
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Thanks. But now, I found other problem...
When I go to test my char, the attack doesn't work.
I create the red and the blue CLSN in the animation, but it doesn't work. What I need to do?
 
MGSSJ2Date: Friday, 2009-12-18, 2:47 AM | Message # 4
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Quote (Dias200)
When I go to test my char, the attack doesn't work.
I create the red and the blue CLSN in the animation, but it doesn't work. What I need to do?

You need to code a HitDef in the state where you char attacks.
Here's a simple HitDef you may use:

[State Hit]
type = HitDef
trigger1 = animelem = 3 (put the # of the sprite in the anim where are the red collision boxes)
attr = S,NA
damage = 20,10 (normal damage, damage when guard)
pausetime = 3,8 (pausetime for player 1, pausetime for player 2)
hitsound = 5,0 (you may increase the 0 to 1, 2, 3, or 4, depending on the attack strenght)
guardsound = 6,0
ground.velocity = -.1,0 (the distance P2 will move horizontal, and vertical)
fall = 0 (change to 1 if the attack shall knock down opponent)


 
Dias200Date: Friday, 2009-12-18, 3:29 AM | Message # 5
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Ok. And when I test my char can't attack. Only works when the other attacks first. When I test in my mugen, he attack's works but the damage in him isn't work.
 
MGSSJ2Date: Friday, 2009-12-18, 3:36 AM | Message # 6
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Hmm... Dunno which problem is in there, if the damage parameter is set correctly it shall do damage...

 
Dias200Date: Friday, 2009-12-18, 4:12 AM | Message # 7
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I can't create... Nothing I do work. I use Fighter Factory Ultimate. The damage is easy. The problem is hurt him. Can you send me a tutorial? my e-mail: dias.dias2@hotmail.com

Message edited by Dias200 - Friday, 2009-12-18, 4:14 AM
 
buyDate: Friday, 2009-12-18, 3:57 PM | Message # 8
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There is a basic tutorial here
Code
http://www.angelfire.com/jazz/xmurex/ver2/sykchar.htm

There are lots of tutorials on youtube.

 
Dias200Date: Monday, 2009-12-21, 4:00 PM | Message # 9
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Here the download link (wip):
http://www.4shared.com/file/177987994/5f2ae5ab/Metal_Knuckles.html
Credits:
http://www.themysticalforestzone.com/
Treechu (sprites creator)
MGSSJ2 and buy (thanks to help me)

Sorry, no pictures.

 
MGSSJ2Date: Monday, 2009-12-21, 10:55 PM | Message # 10
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As if there were a best Sonic sprites site than MFZ cool
And cool I'm in credits biggrin
Testing now. I'll get a pic too happy


 
Dias200Date: Wednesday, 2010-01-06, 7:47 PM | Message # 11
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Metal Knuckles (version 1.1) is here:
http://www.4shared.com/file/189821291/e8d03ec/Metal_Knuckles_V11.html
 
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