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Darkrai for MUGEN
Darkest_Shade_of_LightDate: Tuesday, 2010-09-14, 1:37 AM | Message # 1
Baby
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DARKRAI!!!!!
That's my first release version of Darkrai. This is just a basic character so far, no transformations, and I'm working on his (its?) special attack. Darkrai has both a chibi and non-chibi version. I will probably release just about every Pokemons final evolutions from the Pokemon Mystery Dungeon series. I'd like any feedback on things to add to my characters.
Basic Runthrough:
x = Charge
y = Slash
z = Special (In progress)
a = Teleport

Crouching has all the same things. I'm working on jumping moves and other stuffs

 
LightmattDate: Tuesday, 2010-09-14, 2:59 AM | Message # 2
Templar Knight
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Feedback:

-Missing required sprites (Yes you need them.)
-There are way too many Clsns boxes on all animations. (As small as 'It' is 1 box will work.)
-The only attack state 210 has infinite priority.
-Since there aren't likely any crouching sprites I recommend disable the use any states that involve crouching
-Should get rid of throwing state, cus it conflicts with states 200 & 210
-Sprite groups 5000-5072 are reserved for gethits.(Those required sprites you're missing.)


 
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