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adding slots to Mugen Coruscation
RareShadowDate: Thursday, 2009-12-03, 3:30 PM | Message # 1
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Hi everyone I am new to the mugen world and I was wonderin how do I add more slots to my mugen screenpack without messin it up, I have hires mugen and I have alot of characters I need to add(402), thanks for the help!


If The Road That U Followed Brought U To This Situation, Then What Use Is The Road?
 
SinGokuDate: Thursday, 2009-12-03, 6:03 PM | Message # 2
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go into the data file and find the system .def file,
scroll down until you see something like- rows=X, columbs=X (X= number)
increase X, and more slots will become available.


 
RareShadowDate: Thursday, 2009-12-03, 8:09 PM | Message # 3
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I did but all of my characters still don't show up, rows origin 7 coloums origin 22, I changed both to 30 and it was more boxes, but there were still characters off screen. I am running the above screenpack with hires mugen, If you know a better hi res screen pack could you direct me in the right direction, thanks


If The Road That U Followed Brought U To This Situation, Then What Use Is The Road?
 
MGSSJ2Date: Thursday, 2009-12-03, 9:57 PM | Message # 4
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I've modded one before, that had 1200 slots, however I think I lost it sad ...
Ask JAPXTREME for it, I made it for him and he may still have it.


 
asrwgmDate: Thursday, 2009-12-03, 11:15 PM | Message # 5
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You'll have to change the position of the select boxes in System.def

;Character select definition
[Select Info]
fadein.time =10
fadeout.time =10
rows =30
columns =30
wrapping =1;1 to let cursor wrap around

pos =48,-70; ----------------------------- change the coordinates to make the boxes visible, if they are still off screen, the main prob would be the overall size the of it due to the number of columns and rows.

showEmptyBoxes =0
moveOverEmptyBoxes =0
cell.size =13,13;x,y size of each cell (in pixels)
cell.spacing =1;space between each cell
cell.bg.spr =150,0;Note: Don't use animation for cells
cell.random.spr =151,0;Icon for random select (don't use animation)
cell.random.blink=1
cell.random.switchtime =4;Time to wait before changing to another random portrait
p1.cursor.startcell =8,9
p1.cursor.active.anim = 160
p1.cursor.done.anim = 161
p1.cursor.move.snd =100,0
p1.cursor.done.snd =100,1
p1.random.move.snd =100,0
p2.cursor.startcell =8,29
p2.cursor.active.anim = 170
p2.cursor.done.anim = 171
p2.cursor.blink =1;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd =100,0
p2.cursor.done.snd =100,1
p2.random.move.snd =100,0
random.move.snd.cancel =0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd =100,0
stage.done.snd =100,1
cancel.snd =100,2



 
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