You'll have to change the position of the select boxes in System.def ;Character select definition
[Select Info]
fadein.time =10
fadeout.time =10
rows =30
columns =30
wrapping =1;1 to let cursor wrap around
pos =48,-70; ----------------------------- change the coordinates to make the boxes visible, if they are still off screen, the main prob would be the overall size the of it due to the number of columns and rows.
showEmptyBoxes =0
moveOverEmptyBoxes =0
cell.size =13,13;x,y size of each cell (in pixels)
cell.spacing =1;space between each cell
cell.bg.spr =150,0;Note: Don't use animation for cells
cell.random.spr =151,0;Icon for random select (don't use animation)
cell.random.blink=1
cell.random.switchtime =4;Time to wait before changing to another random portrait
p1.cursor.startcell =8,9
p1.cursor.active.anim = 160
p1.cursor.done.anim = 161
p1.cursor.move.snd =100,0
p1.cursor.done.snd =100,1
p1.random.move.snd =100,0
p2.cursor.startcell =8,29
p2.cursor.active.anim = 170
p2.cursor.done.anim = 171
p2.cursor.blink =1;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd =100,0
p2.cursor.done.snd =100,1
p2.random.move.snd =100,0
random.move.snd.cancel =0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd =100,0
stage.done.snd =100,1
cancel.snd =100,2