Return of me.
|
|
AkuShadow | Date: Saturday, 2012-08-11, 10:34 PM | Message # 1 |
Knight
Group: Users
Messages: 157
Awards: 1
Reputation: 1
Reproofs: 0%
Status: Offline
| So, I am back after,....being lazy. Anyway, the character I was creating got destroyed along with my old pc. I've stated over and I am looking for a code I can use. I would make it myself but I have no idea how its done. Anyway, I'm looking for how to make a character with 2 different forms like ryu/evil ryu that are selectable by holding start. -ryu- normal pal 1-6 = ryu -evil ryu-(holdstart) pal 7-12 = evil ryu
any help would be appreciated.
|
|
| |
sgn_15 | Date: Sunday, 2012-08-12, 6:52 AM | Message # 2 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| add your transformations in cns, air, sff
use palno as trigger. simple enoughAdded (2012-08-12, 6:52 AM) --------------------------------------------- oh and it is done in cns, at least that's what i am referring to
|
|
| |
AkuShadow | Date: Monday, 2012-08-13, 9:11 PM | Message # 3 |
Knight
Group: Users
Messages: 157
Awards: 1
Reputation: 1
Reproofs: 0%
Status: Offline
| how would I do the palno: trigger 1 = palno???
Sorry if this is a simple solution and I'm complicating it. this is technically my first character.
Message edited by AkuShadow - Monday, 2012-08-13, 9:13 PM |
|
| |
sgn_15 | Date: Tuesday, 2012-08-14, 7:54 AM | Message # 4 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| yeah dude i remember you from back then.
trigger1 = palno = [1,6] ;if you want to trigger it using 1st to 6th palettes only.
trigger1 = palno = [7,12] ;if you want to trigger it using 7th to 12th palettes only.
if those does not work (because i have not tried it), use
trigger1 = palno = 1 trigger2 = palno = 2 trigger3 = palno = 3 up to palno 6
and for the other one
trigger1 = palno = 7 trigger2 = palno = trigger3 = palno = 9 up to palno 12
but like i said, do you have the transformations ready? it is pointless to try to trigger them when you don't have the transformation stuff ready. i am talking about all the sprites, animations and states (and optional cmd) for the new form of the char that the char will transform into
i don't know if you did it already or how you did it, so that is why i am asking. hope you got it to work.
|
|
| |
AkuShadow | Date: Tuesday, 2012-08-14, 8:37 PM | Message # 5 |
Knight
Group: Users
Messages: 157
Awards: 1
Reputation: 1
Reproofs: 0%
Status: Offline
| Actually, I have all the sprites together but I havent put it all together yet. During my time of being lazy I learned how to rip sprites so I wont have to credit anyone. When I get at least partially into creation I'll test this code. Thanks again for helping. Also by any chance would you know how to contact B.Skryo Rextrion. He could make this project months faster because I've seen a few akumas by him already.
Message edited by AkuShadow - Tuesday, 2012-08-14, 9:11 PM |
|
| |
sgn_15 | Date: Wednesday, 2012-08-15, 10:24 AM | Message # 6 |
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
| Quote (sgn_15) like i said, do you have the transformations ready? it is pointless to try to trigger them when you don't have the transformation stuff ready. Added (2012-08-15, 10:24 AM) ---------------------------------------------
Quote (AkuShadow) Also by any chance would you know how to contact B.Skryo Rextrion. sorry. i don't know who he is
|
|
| |
AkuShadow | Date: Wednesday, 2012-08-15, 7:24 PM | Message # 7 |
Knight
Group: Users
Messages: 157
Awards: 1
Reputation: 1
Reproofs: 0%
Status: Offline
| No, I said I hadnt but I have started on him since yesterday. I can't test it just yet but at least I have it here.
|
|
| |