some questions
KevStick Date: Tuesday, 2012-07-03, 10:10 AM | Message # 1
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- how to make helper hold(like hold_x,etc)? - what software is best to record mugen (give me some tutorial)?
sgn_15 Date: Tuesday, 2012-07-03, 10:12 AM | Message # 2
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Quote (KevStick )
- how to make helper hold(like hold_x,etc)?
hold x then what does helper do? Quote (KevStick )
- what software is best to record mugen (give me some tutorial)?
camstasia, hypercam
KevStick Date: Tuesday, 2012-07-03, 10:17 AM | Message # 3
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Like fire jutsu holding until chakra empty
sgn_15 Date: Tuesday, 2012-07-03, 10:18 AM | Message # 4
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like hold button charging attack? damage depends on how long you hold the charge?
KevStick Date: Tuesday, 2012-07-03, 10:20 AM | Message # 5
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Yes,where to edit? in command or what?
Message edited by KevStick - Tuesday, 2012-07-03, 10:21 AM
LegendTTA Date: Tuesday, 2012-07-03, 10:22 AM | Message # 6
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Here is a very basic hold helper:
KevStick Date: Tuesday, 2012-07-03, 10:26 AM | Message # 7
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LegendTTA , thanks for helping, I will try your this code.
Leo116 Date: Tuesday, 2012-07-03, 10:28 AM | Message # 8
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Just make a helper for the attack then add poweradd with negative value and the trigger = command = "hold_x"(this mean when you hold the button you will lose power) and Changestate with value 0 and tigger = command!= "hold_x" (This will take you to the normal standing stance when you stop holding the button). If you couldn't understand here is an example: For recording I use Camstudio latest version.
Message edited by Leo116 - Tuesday, 2012-07-03, 10:30 AM
sgn_15 Date: Tuesday, 2012-07-03, 10:30 AM | Message # 9
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;--------------------------------------------------------------------------- ; Standing Light Kick ; CNS difficulty: easy [Statedef 230] type = S movetype= I physics = S juggle = 4 poweradd= 0 ctrl = 0 velset = 0,0 anim = 230 sprpriority = 0 [State 0, PowerAdd] type = PowerAdd trigger1 = 1 value = -10 ;ignorehitpause = ;persistent = [State 0, VarAdd] type = VarAdd triggerall = gametime%5 = 0 trigger1 = command = "hold_a" v = 10 value = 1 ;ignorehitpause = ;persistent = [State 0, ChangeState] Type = ChangeState Trigger1 = Command != "hold_a" || Power = 0 Value = 231 ctrl = 1 ;--------------------------------------------------------------------------- [Statedef 231] type = S movetype= A physics = S juggle = 4 poweradd= 0 ctrl = 0 velset = 0,0 anim = 231 sprpriority = 0 [State 230, 2] type = helper trigger1 = animelem = 3 helpertype = normal stateno = 232 ID = 232 postype = p1 pos = -11,-7 ownpal = 1 [State 0, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;------------------------------------------------------------------------------- [Statedef 232] type = S movetype= A physics = N juggle = 0 poweradd= 0 ctrl = 0 velset = 0,0 anim = 232 sprpriority = 2 [State 0, ParentVarset] type = ParentVarset trigger1 = parent, var(10) <= 5 v = 10 value = 15 [State 231, 3] type = HitDef trigger1 = attr = S, NA animtype = Light damage = (parent,var(10))-10 guardflag = NA priority = 2, Hit pausetime = 0,3 sparkno = s-1 sparkxy = -10,-5 hitsound = 5,1 guardsound = 6,0 ground.type = High ground.slidetime = 10 ground.hittime = 11 ground.velocity = -1,-2 air.velocity = -1,-1 fall = 1 [State 231, 4] type = Destroyself trigger1 = parent, stateno != 231
the parentvarset in state 232 is for setting the value to 15 WHEN you did NOT hold the button AT LEAST 5 ticks the damage value of hitdef should be INTEGER, not float, so you can't use division formulaAdded (2012-07-03, 10:30 AM) ---------------------------------------------KevStick , i gave you a chargeable helper code. damage depends on how long you charge it