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DraoxDate: Wednesday, 2012-06-13, 9:17 AM | Message # 1
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how code special combo


 
cliffalphonseDate: Wednesday, 2012-06-13, 9:29 AM | Message # 2
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To make a special combo is not hard, there are many ways you can do it.

Just create a statedef with a hitdef in it, and add 2 changestates at the bottom. For one of the changestate trigger, add
trigger1 = animetime = 0 which changes the char back to normal stance mode when it doesn't hit player2. For the other changestate add trigger1 = movecontact and add the value of the special combo in, you will have to make another statedef for the actual combo special itself.

Example:



Message edited by cliffalphonse - Wednesday, 2012-06-13, 9:47 AM
 
DraoxDate: Wednesday, 2012-06-13, 9:31 AM | Message # 3
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thanks...one rep 1+


 
cliffalphonseDate: Wednesday, 2012-06-13, 9:48 AM | Message # 4
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Quote (Draox)
thanks...one rep 1+

Your welcome
 
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