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screenpack problem?
JasonAL123Date: Tuesday, 2012-06-12, 8:50 AM | Message # 1
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why does the screenpack repeat at the bottom?
mugen resolution 640 x 480


 
Leo116Date: Tuesday, 2012-06-12, 3:05 PM | Message # 2
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Hmmm, okay first see that is you picture resolution is 640x480. If it is not 640x480 then make another one which should have the same resolution as your mugen. If that doesn't work try to find the code of your options bg in system.def. Here it is for example:

;-------------------
;Options screen background
[OptionBGdef]

[OptionBG 1]
type = normal
spriteno = 100,0
start = 0,0
tile = 1,1
velocity = -1, -1

just remove tile = 1,1 if it is in your options bg code.



 
ZerXDate: Tuesday, 2012-06-12, 9:45 PM | Message # 3
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Quote (JasonAL123)
why does the screenpack repeat at the bottom?

Because the background image is not the same size as the MUGEN resolution.
Try changing the MUGEN resolution to 640x360.


When a Ninja falls, another one rises!



Message edited by ZerX - Wednesday, 2012-06-13, 6:22 PM
 
Leo116Date: Wednesday, 2012-06-13, 2:19 PM | Message # 4
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Quote (ZerX)
Because the background image is not the same size as the MUGEN resolution.
Try changing the MUGEN resolution to 640x320.


It is not the resolution of the mugen. The main problem is the code and the resolution of picture. If he removes tile code from the system.def then it will appear
smaller than the mugen. He must change his picture to 640x480.



 
ZerXDate: Wednesday, 2012-06-13, 6:26 PM | Message # 5
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Quote (Leo116)
It is not the resolution of the mugen. The main problem is the code and the resolution of picture. If he removes tile code from the system.def then it will appear
smaller than the mugen. He must change his picture to 640x480.

That's what he has to do if he wants to make it for 640x480 resolution, but that would cost him to replace all the images of the screenpack.
I have that screenpack and it was made for the wide screen 1280x720 resolution, which is also the resolution of the images used to build the screenpack.
Other resolutions he can use:
1024x576
800x450
640x360


When a Ninja falls, another one rises!

 
Leo116Date: Wednesday, 2012-06-13, 8:37 PM | Message # 6
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Quote (ZerX)
That's what he has to do if he wants to make it for 640x480 resolution, but that would cost him to replace all the images of the screenpack.
I have that screenpack and it was made for the wide screen 1280x720 resolution, which is also the resolution of the images used to build the screenpack.
Other resolutions he can use:
1024x576
800x450
640x360


But changing the resolution of a screenpack can make the screenpack weird. The lifebars get weird (smaller or lagrer than your mugen).



 
ZerXDate: Wednesday, 2012-06-13, 9:03 PM | Message # 7
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Actually, they look even better



When a Ninja falls, another one rises!



Message edited by ZerX - Thursday, 2012-06-14, 1:28 AM
 
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