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Leo116Date: Tuesday, 2012-05-29, 1:16 PM | Message # 16
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Quote (BladeStorm_X)
Apart from what you originally posted if you want to keep the hands from moving all you have to do is,
Go to animation 1807 and on the last frame just check the box that says "Loop Start - Start a Loop in this frame"
and that should keep his hands from moving.


Thanks It Really Helped.

Can somebody tell me how to increase the number of hits that my special attack will hit.





Message edited by Leo116 - Tuesday, 2012-05-29, 1:17 PM
 
sgn_15Date: Tuesday, 2012-05-29, 6:16 PM | Message # 17
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Quote (Leo116)
Can somebody tell me how to increase the number of hits that my special attack will hit.

change the trigger of your hitdef

try timemod

Added (2012-05-29, 6:16 PM)
---------------------------------------------
you seem to always ignore my posts, i guess nvm then


 
Leo116Date: Tuesday, 2012-05-29, 6:36 PM | Message # 18
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Quote (sgn_15)
you seem to always ignore my posts, i guess nvm then


Sgn_15, Man You are always there to solve my problem and I don't ignore your posts. I try everything that you tell me. And without you I wouldn't even be able to learn coding.

Quote (sgn_15)
change the trigger of your hitdef

try timemod


you mean the trigger1??
BTW what is sprpriority= 20 and whats priority = 3, Hit



 
sgn_15Date: Tuesday, 2012-05-29, 6:38 PM | Message # 19
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sprpriority is the parameter or state controller (depending on which you used) that determines which sprites are over and under

values are from -5 to positive 5

priority = 3, Hit
^that is a different priority. read on hitdef in your sctrl.html in mugen docs


 
Leo116Date: Tuesday, 2012-05-29, 6:43 PM | Message # 20
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Quote (sgn_15)
change the trigger of your hitdef

try timemod


what to change, the trigger1??

Added (2012-05-29, 6:43 PM)
---------------------------------------------

Quote (sgn_15)
sprpriority is the parameter or state controller (depending on which you used) that determines which sprites are over and under

values are from -5 to positive 5

priority = 3, Hit
^that is a different priority. read on hitdef in your sctrl.html in mugen docs


Thanks!



 
sgn_15Date: Tuesday, 2012-05-29, 6:45 PM | Message # 21
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Quote (Leo116)
what to change, the trigger1??

yeah. i assume you only have trigger1


 
Leo116Date: Tuesday, 2012-05-29, 6:48 PM | Message # 22
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I have this : trigger1 = animelem = 1


 
sgn_15Date: Tuesday, 2012-05-29, 6:50 PM | Message # 23
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Quote (Leo116)
I have this : trigger1 = animelem = 1

there are lots of triggers you can use for multiple hits

you can use

trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
and so on

you can also use

hitcount < #

or timemod

read on those from trigger.html in your mugen docs. it is best for you to read and use your own judgment. it is your char. you know what you want to code.


 
Leo116Date: Tuesday, 2012-05-29, 7:06 PM | Message # 24
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Quote (sgn_15)
there are lots of triggers you can use for multiple hits

you can use

trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
and so on

you can also use

hitcount < #

or timemod

read on those from trigger.html in your mugen docs. it is best for you to read and use your own judgment. it is your char. you know what you want to code.


Thanks a lot. Now its working as I wanted.



 
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