http://mugencharacters.ucoz.com/forum/17-6596-1
sorry too lazyAdded (2012-05-21, 3:47 PM)
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ask if you have more questions, btw the destroyself is for making helper disappear. there are lot more triggers to use other than animtime = 0, especially if it is a projectile
use screenpos X != [0,320]
Added (2012-05-21, 3:48 PM)
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Quote (sgn_15)
use screenpos X != [0,320]
that means it will destroy the helper when the helper (which you want to code as projectile) has gone offscreen
use movecontact or movehit if you want helper to disappear when hit or contact