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Special Attacks
Leo116Date: Monday, 2012-05-21, 3:13 PM | Message # 1
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Need some coding help for special attacks and please tell me which is the best a helper, projectile or explod.


 
KIXDate: Monday, 2012-05-21, 3:25 PM | Message # 2
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Projectile is the best and use this vid to understand and for speed use velset


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
sgn_15Date: Monday, 2012-05-21, 3:31 PM | Message # 3
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Quote (Leo116)
best a helper

helper gives you more control than a projectile

explod is NOT for attacking. it is for making effects appear

Added (2012-05-21, 3:31 PM)
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Quote (KIX)
Projectile is the best and use this vid to understand and for speed use velset

dude, you're a noob, will you shut the fuck up trying to be a smart ass? seriously dude


 
Leo116Date: Monday, 2012-05-21, 3:37 PM | Message # 4
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Thanks KIX.

Added (2012-05-21, 3:37 PM)
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Quote (sgn_15)
helper gives you more control than a projectile


Can you give me a full code of helper.



 
sgn_15Date: Monday, 2012-05-21, 3:39 PM | Message # 5
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Quote (Leo116)
Thanks KIX.

wow. goodluck learning the wrong way


 
KIXDate: Monday, 2012-05-21, 3:40 PM | Message # 6
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Quote (sgn_15)
wow. goodluck learning the wrong way

Im Good At Projectile Bro!!!


http://neuropod.net/imagehost/uploads/c51c674fa9ef4160d2c1ea14a9859c4f.gif <---- 5%
 
Leo116Date: Monday, 2012-05-21, 3:43 PM | Message # 7
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Quote (sgn_15)
wow. goodluck learning the wrong way


No, Please give me the helper code there are some probems with that projectile, And when I posted thanks there wasn't your post.



 
sgn_15Date: Monday, 2012-05-21, 3:48 PM | Message # 8
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http://mugencharacters.ucoz.com/forum/17-6596-1

sorry too lazy

Added (2012-05-21, 3:47 PM)
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ask if you have more questions, btw the destroyself is for making helper disappear. there are lot more triggers to use other than animtime = 0, especially if it is a projectile

use screenpos X != [0,320]

Added (2012-05-21, 3:48 PM)
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Quote (sgn_15)
use screenpos X != [0,320]

that means it will destroy the helper when the helper (which you want to code as projectile) has gone offscreen

use movecontact or movehit if you want helper to disappear when hit or contact


 
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