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KIXDate: Monday, 2012-05-21, 2:36 PM | Message # 1
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Ok How Do You Make Effects Like After You Land From Jump The Fx Effect Then
After You Punch The Hit Effect Like
I Knw This Is Stupid But Im New So Help tongue


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sgn_15Date: Monday, 2012-05-21, 3:32 PM | Message # 2
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use explod for the effect for jump land

for hitspark, you can use the sparkno inside hitdef, or an EXPLOD, or a HELPER, but you're a noob so use the sparkno in hitdef


 
KIXDate: Monday, 2012-05-21, 3:35 PM | Message # 3
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Quote (sgn_15)
you're a noob so use the sparkno in hitdef

You Want Me To Expect How To Do That -_-
Show It Man


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sgn_15Date: Monday, 2012-05-21, 3:40 PM | Message # 4
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[State 0, 3]
type = HitDef
trigger1 =
affectteam = F
attr = S, NA
animtype = Light
damage = 1
guardflag = NA
priority = 2, Hit
pausetime = 0,2
sparkno = s6009 <--------------adding S to a number means you have anim 6009 in your character, it will use your anim 6009 as your hitspark
;you can use 10,11,12, whatever that will be effects used from your screenpack's fight.sff
sparkxy = -25,-5 ;<---------------for aligning your hitspark
hitsound = 5,1
guardsound = 6,0
ground.type = High
ground.slidetime = 10
ground.hittime = 11
ground.velocity = -4,-2
air.velocity = -4,-2


 
KIXDate: Monday, 2012-05-21, 3:43 PM | Message # 5
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Quote (sgn_15)
[State 0, 3]
type = HitDef
trigger1 =
affectteam = F
attr = S, NA
animtype = Light
damage = 1
guardflag = NA
priority = 2, Hit
pausetime = 0,2
sparkno = s6009 <--------------adding S to a number means you have anim 6009 in your character, it will use your anim 6009 as your hitspark
;you can use 10,11,12, whatever that will be effects used from your screenpack's fight.sff
sparkxy = -25,-5 ;<---------------for aligning your hitspark
hitsound = 5,1
guardsound = 6,0
ground.type = High
ground.slidetime = 10
ground.hittime = 11
ground.velocity = -4,-2
air.velocity = -4,-2


But The HitSprk's Sprite Effect Where Is That

Added (2012-05-21, 3:43 PM)
---------------------------------------------
Never Mind Found It 0__0


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